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游戏源码添加编译(现存问题:游戏内...
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//
// AniSoundUtils.hpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 10.05.2017.
//
//
#ifndef AniSoundUtils_h
#define AniSoundUtils_h
#include <stdio.h>
#include <string>
#include <vector>
class AniSoundUtils {
public:
static unsigned int playRandomSound(std::string soundFolderPath = "", std::vector< std::string> soundNames = std::vector< std::string>(), bool stopEffects = true);
};
#endif /* AniSoundUtils_hpp */
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