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ios/Runner/Wowgame/Classes/game_animal/AniSoundUtils.h 461 Bytes
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  //
  //  AniSoundUtils.hpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 10.05.2017.
  //
  //
  
  #ifndef AniSoundUtils_h
  #define AniSoundUtils_h
  
  #include <stdio.h>
  #include <string>
  #include <vector>
  
  class AniSoundUtils {
  
      public:
          static unsigned int playRandomSound(std::string soundFolderPath = "", std::vector< std::string> soundNames = std::vector< std::string>(), bool stopEffects = true);
  
  };
  
  #endif /* AniSoundUtils_hpp */