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游戏源码添加编译(现存问题:游戏内...
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//
// MapObject.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#ifndef IMapImageObject_h
#define IMapImageObject_h
#include "AniPlainSprite.h"
#include "AniMapUtils.h"
class IMapImageObject : public AniPlainSprite {
public:
static IMapImageObject* create(std::string p_imagePath, std::string p_objectName, cocos2d::TMXTiledMap* p_parentMap);
bool init(std::string p_imagePath, std::string p_objectName, cocos2d::TMXTiledMap* p_parentMap);
virtual ~IMapImageObject(){};
virtual void parseProperties(cocos2d::ValueMap* mapObjectData, const rapidjson::Value* additionalJsonData);
inline const cocos2d::TMXTiledMap* getParentMap(){ return m_parentMap; }
virtual bool mergeWithBackground(){ return m_mergeWithBackground;}
inline void setMergeWithBackground(bool p_mergeWithBackground){ m_mergeWithBackground = p_mergeWithBackground; }
void setAlwaysOnTop(bool p_alwaysOnTop) { m_alwaysOnTop = p_alwaysOnTop;}
bool alwaysOnTop() { return m_alwaysOnTop; }
// virtual void changeSprite(std::string newSpritePath);
// virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
protected:
cocos2d::TMXTiledMap* m_parentMap;
bool m_mergeWithBackground {false};
bool m_alwaysOnTop {false};
// bool m_alwaysOnTop {false};
};
#endif /* IMapImageObject_h */
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