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ios/Runner/Wowgame/Classes/game_animal/IMapImageObject.h 1.45 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  MapObject.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef IMapImageObject_h
  #define IMapImageObject_h
  
  #include "AniPlainSprite.h"
  #include "AniMapUtils.h"
  
  class IMapImageObject : public AniPlainSprite {
  
  public:    
      static IMapImageObject* create(std::string p_imagePath, std::string p_objectName, cocos2d::TMXTiledMap* p_parentMap);
      bool init(std::string p_imagePath, std::string p_objectName, cocos2d::TMXTiledMap* p_parentMap);
      virtual ~IMapImageObject(){};
      
      virtual void parseProperties(cocos2d::ValueMap* mapObjectData, const rapidjson::Value* additionalJsonData);
      inline const cocos2d::TMXTiledMap* getParentMap(){ return m_parentMap; }
      virtual bool mergeWithBackground(){ return m_mergeWithBackground;}
      inline void setMergeWithBackground(bool p_mergeWithBackground){ m_mergeWithBackground = p_mergeWithBackground; }
      void setAlwaysOnTop(bool p_alwaysOnTop) { m_alwaysOnTop = p_alwaysOnTop;}
      bool alwaysOnTop() { return m_alwaysOnTop; }
  //        virtual void changeSprite(std::string newSpritePath);
      
  //        virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
  protected:
      cocos2d::TMXTiledMap* m_parentMap;
      bool m_mergeWithBackground {false};
      bool m_alwaysOnTop {false};
  //    bool m_alwaysOnTop {false};
  };
  
  #endif /* IMapImageObject_h */