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ios/Runner/Wowgame/Classes/game_halloween/HalloweenParentScene.h 3.19 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  HalloweenParentScene.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
  //
  //
  
  #ifndef HalloweenParentScene_h
  #define HalloweenParentScene_h
  
  #include "cocos2d.h"
  #include "HSceneWithUtils.h"
  #include "ui/CocosGUI.h"
  #include "TouchHandlerTypes.h"
  #include "HLayoutParser.h"
  
  class HalloweenParentScene : public HSceneWithUtils, public HLayoutViewInterface
  {
      public:
      
          // create
          static HalloweenParentScene* create(std::string layoutFilePath = "");
      
          virtual bool initWithConfigurationFiles(std::string layoutFilePath = "");
      
          // overrides
          virtual void onEnter() override;
          virtual void onExit() override;
      
          // HLayoutViewInterface
          virtual void addLayer(cocos2d::Layer* layer) override;
          virtual void addObject(std::string objectName, cocos2d::Node* object) override;
          virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType) override;
      
          // other
      
          virtual void disableButton(std::string buttonName);
          virtual void enableButton(std::string buttonName);
  //        virtual void disableFastForwardButton();
  //        virtual void enableFastForwardButton();
      
          virtual long long getLastScreenTouchTime();
      
  //        virtual void presentEndscene();
      
          virtual void addTouchHandler(std::string key, TouchHandlerFunction touchHandler, TouchHandlerType touchType);
          virtual void removeTouchHandler(std::string touchHandlerKey, TouchHandlerType touchHandlerType);
      
          virtual void setLoadFromAssets(bool loadFromAssets);
      
      protected:
      
          // configuration file paths
      
          std::string _layoutFilePath;
          bool _loadFromAssets;
      
          // layout objects
      
          std::vector<cocos2d::Layer*> _layers;
          std::map<std::string, cocos2d::Node*> _objects;
      
          // state vars
      
          bool _layoutLoaded;
      
          // touch handling
          
          std::map<std::string, TouchHandlerFunction> _touchBeganHandlers;
          std::map<std::string, TouchHandlerFunction> _touchMovedHandlers;
          std::map<std::string, TouchHandlerFunction> _touchEndedHandlers;
      
          std::map<std::string, TouchHandlerType> _touchHandlersToRemove;
          bool _isHandlingTouches;
      
          long long _lastUserTouchEndedTime;
          long long _lastUserTouchMovedTime;
      
          // methods
      
  //        virtual void adjustBgMusicButton(bool bgMusicPlaying);
          virtual void reloadLayoutClean();
          virtual void loadLayout(bool forceLoad);
      
  //        virtual void configureTransitionListeners();
  //        virtual void onGameHide(cocos2d::EventCustom* event);
  //        virtual void onGameShow(cocos2d::EventCustom* event);
      
          virtual void resetLastUserTouchTimes();
      
          virtual void configureTouchHandlers();
          virtual void filterTouchHandlers();
          virtual void clearTouchHandlers();
          virtual std::map<std::string, TouchHandlerFunction>* pickTouchHandlersContainer(TouchHandlerType touchHandlerType);
      
          virtual void addNewNodeToObjectLayer(cocos2d::Node* newNode);
  };
  
  #endif /* HalloweenParentScene_h */