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ios/Runner/Wowgame/Classes/game_toy/ToyPaletteNode.h 1.17 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToyPaletteNode.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef ToyPaletteNode_h
  #define ToyPaletteNode_h
  
  #include "ToyPlainNode.h"
  #include "ToyPaletteComponentSprite.h"
  
  class ToyPaletteNode : public ToyPlainNode
  {
      public:
      
          static ToyPaletteNode* create();
          virtual bool init() override;
      
          virtual ToyPaletteComponentSprite* getChosenComponent();
          virtual void setOnPaletteStateChangedCallback(std::function<void(ToyPaletteNode*, ToyPaletteComponentSprite*, bool, bool)> callback);
          virtual void clearOnPaletteStateChangedCallback();
      
          virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
      
      protected:
          std::function<void(ToyPaletteNode*, ToyPaletteComponentSprite*, bool, bool)> _onPaletteStateChangedCallback;
          void paletteComponentStateChanged(ToyPaletteComponentSprite* paletteComponentSprite, bool componentChosen, bool componentPressed);
      
          friend class ToyPaletteComponentSprite;
  };
  
  #endif /* ToyPaletteNode_h */