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ios/Runner/Wowgame/Classes/game_toy/ToyPlainLabel.h 1.18 KB
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  //
  //  ToyPlainLabel.h
  //  WattsenglishToyApp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19/11/2019.
  //
  
  #ifndef ToyPlainLabel_h
  #define ToyPlainLabel_h
  
  #include "cocos2d.h"
  #include "ToyLayoutObject.h"
  
  class ToyPlainLabel : public cocos2d::Label, public ToyLayoutObject
  {
      public:
      
          static ToyPlainLabel* create(const std::string& text, const std::string fontPath, int fontBaseSize);
      
      virtual bool init(const std::string& text, const std::string fontPath, int fontBaseSize);
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
          virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
  
          // ToyScenarioObject
      
          virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
          virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
  };
  
  #endif /* ToyPlainLabel_h */