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ios/cocos2d/extensions/GUI/CCControlExtension/CCControlSwitch.h 4.02 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /*
   * Copyright (c) 2012 cocos2d-x.org
   * http://www.cocos2d-x.org
   *
   * Copyright 2012 Yannick Loriot. All rights reserved.
   * http://yannickloriot.com
   * 
   * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #ifndef __CCCONTROLSWITCH_H__
  #define __CCCONTROLSWITCH_H__
  
  #include "CCControl.h"
  #include "extensions/ExtensionExport.h"
  
  namespace cocos2d { class Sprite; }
  namespace cocos2d { class Label; }
  
  NS_CC_EXT_BEGIN
  
  class ControlSwitchSprite;
  
  /**
   * @addtogroup GUI
   * @{
   * @addtogroup control_extension
   * @{
   */
  
  /** @class ControlSwitch Switch control for Cocos2D. */
  class CC_EX_DLL ControlSwitch : public Control
  {
  public:
      /** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
      static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel);
      /** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
      static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite);
      /**
       * @js ctor
       * @lua new
       */
      ControlSwitch();
      /**
       * @js NA
       * @lua NA
       */
      virtual ~ControlSwitch();
  
      /** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
      bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite);
      /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
      bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel);
  
      /**
       * Set the state of the switch to On or Off, optionally animating the transition.
       *
       * @param isOn YES if the switch should be turned to the On position; NO if it 
       * should be turned to the Off position. If the switch is already in the 
       * designated position, nothing happens.
       * @param animated YES to animate the "flipping" of the switch; otherwise NO.
       */
      void setOn(bool isOn, bool animated);
      void setOn(bool isOn);
      bool isOn() const { return _on; }
      bool hasMoved() const { return _moved; }
      virtual void setEnabled(bool enabled) override;
  
      Vec2 locationFromTouch(Touch* touch);
  
      // Overrides
      virtual bool onTouchBegan(Touch *pTouch, Event *pEvent) override;
      virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
      virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override;
      virtual void onTouchCancelled(Touch *pTouch, Event *pEvent) override;
  
  protected:
      /** Sprite which represents the view. */
      ControlSwitchSprite* _switchSprite;
      float _initialTouchXPosition;
      
      bool _moved;
      /** A Boolean value that determines the off/on state of the switch. */
      bool _on;
  };
  
  // end of GUI group
  /// @}
  /// @}
  
  NS_CC_EXT_END
  
  #endif /* __CCCONTROLSWITCH_H__ */