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/******************************************************************************
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* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Triangulator_h
#define Spine_Triangulator_h
#include <spine/Vector.h>
#include <spine/Pool.h>
namespace spine {
class SP_API Triangulator : public SpineObject {
public:
~Triangulator();
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Vector<int> &triangulate(Vector<float> &vertices);
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Vector< Vector<float>* > &decompose(Vector<float> &vertices, Vector<int> &triangles);
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private:
Vector<Vector < float>* > _convexPolygons;
Vector<Vector < int>* > _convexPolygonsIndices;
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Vector<int> _indices;
Vector<bool> _isConcaveArray;
Vector<int> _triangles;
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Pool <Vector<float> > _polygonPool;
Pool <Vector<int> > _polygonIndicesPool;
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static bool isConcave(int index, int vertexCount, Vector<float> &vertices, Vector<int> &indices);
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static bool positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
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static int winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
};
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}
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#endif /* Spine_Triangulator_h */
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