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ios/cocos2d/extensions/GUI/CCControlExtension/CCControlStepper.h 4.12 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /*
   * Copyright (c) 2012 cocos2d-x.org
   * http://www.cocos2d-x.org
   *
   * Copyright 2012 Yannick Loriot. All rights reserved.
   * http://yannickloriot.com
   * 
   * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #ifndef __CCCONTROLSTEPPER_H__
  #define __CCCONTROLSTEPPER_H__
  
  #include "CCControl.h"
  #include "2d/CCLabel.h"
  #include "extensions/ExtensionExport.h"
  
  NS_CC_EXT_BEGIN
  
  /**
   * @addtogroup GUI
   * @{
   * @addtogroup control_extension
   * @{
   */
  
  class CC_EX_DLL ControlStepper : public Control
  {
  public:
      enum class Part
      {
          MINUS,
          PLUS,
          NONE
      };
      
      static ControlStepper* create(Sprite *minusSprite, Sprite *plusSprite);
      /**
       * @js ctor
       * @lua new
       */
      ControlStepper();
      /**
       * @js NA
       * @lua NA
       */
      virtual ~ControlStepper();
  
      bool initWithMinusSpriteAndPlusSprite(Sprite *minusSprite, Sprite *plusSprite);
  
      virtual void setWraps(bool wraps);
      virtual void setMinimumValue(double minimumValue);
      virtual void setMaximumValue(double maximumValue);
      virtual void setValue(double value);
  
      virtual double getValue() const;
      virtual void setStepValue(double stepValue);
      /** Set the numeric value of the stepper. If send is true, the Control::EventType::VALUE_CHANGED is sent. */
      virtual void setValueWithSendingEvent(double value, bool send);
      virtual bool isContinuous() const;
  
      // Overrides
      virtual bool onTouchBegan(Touch *pTouch, Event *pEvent) override;
      virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
      virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override;
      void update(float dt) override;
  
      /** Update the layout of the stepper with the given touch location. */
      void updateLayoutUsingTouchLocation(Vec2 location);
  
      /** Start the autorepeat increment/decrement. */
      void startAutorepeat();
  
      /** Stop the autorepeat. */
      void stopAutorepeat();
  
  protected:
      /** The numeric value of the stepper. */
      double                  _value;
      /** The continuous vs. noncontinuous state of the stepper. */
      bool                    _continuous;
      /** The automatic vs. nonautomatic repeat state of the stepper. */
      bool                    _autorepeat;
      /** The wrap vs. no-wrap state of the stepper. */
      bool                    _wraps;
      /** The lowest possible numeric value for the stepper. */
      double                  _minimumValue;
      /** The highest possible numeric value for the stepper. */
      double                  _maximumValue;
      /** The step, or increment, value for the stepper. */
      double                  _stepValue;
      bool                    _touchInsideFlag;
      Part                    _touchedPart;
      int                     _autorepeatCount;
  
      // Weak links to children
  	CC_SYNTHESIZE_RETAIN(Sprite*, _minusSprite, MinusSprite)
      CC_SYNTHESIZE_RETAIN(Sprite*, _plusSprite, PlusSprite)
      CC_SYNTHESIZE_RETAIN(Label*, _minusLabel, MinusLabel)
      CC_SYNTHESIZE_RETAIN(Label*, _plusLabel, PlusLabel)
  };
  
  // end of GUI group
  /// @}
  /// @}
  
  NS_CC_EXT_END
  
  #endif /* __CCCONTROLSTEPPER_H__ */