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ios/cocos2d/cocos/editor-support/spine/EventData.h 2.64 KB
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  /******************************************************************************
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   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
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   *
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   * Copyright (c) 2013-2019, Esoteric Software LLC
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   *
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   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
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   *
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   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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   *****************************************************************************/
  
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  #ifndef Spine_EventData_h
  #define Spine_EventData_h
  
  #include <spine/SpineObject.h>
  #include <spine/SpineString.h>
  
  namespace spine {
  /// Stores the setup pose values for an Event.
  class SP_API EventData : public SpineObject {
  	friend class SkeletonBinary;
  
  	friend class SkeletonJson;
  
  	friend class Event;
  
  public:
  	explicit EventData(const String &name);
  
  	/// The name of the event, which is unique within the skeleton.
  	const String &getName() const;
  
  	int getIntValue();
  
  	void setIntValue(int inValue);
  
  	float getFloatValue();
  
  	void setFloatValue(float inValue);
  
  	const String &getStringValue();
  
  	void setStringValue(const String &inValue);
  
  	const String &getAudioPath();
  
  	void setAudioPath(const String &inValue);
  
  	float getVolume();
  
  	void setVolume(float inValue);
  
  	float getBalance();
  
  	void setBalance(float inValue);
  
  private:
  	const String _name;
  	int _intValue;
  	float _floatValue;
  	String _stringValue;
  	String _audioPath;
  	float _volume;
  	float _balance;
  };
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  }
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  #endif /* Spine_EventData_h */