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ios/cocos2d/cocos/editor-support/spine/PathAttachment.cpp 2.51 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  #ifdef SPINE_UE4
  #include "SpinePluginPrivatePCH.h"
  #endif
  
  #include <spine/PathAttachment.h>
  
  using namespace spine;
  
  RTTI_IMPL(PathAttachment, VertexAttachment)
  
  PathAttachment::PathAttachment(const String &name) : VertexAttachment(name), _closed(false), _constantSpeed(false) {
  }
  
  Vector<float> &PathAttachment::getLengths() {
  	return _lengths;
  }
  
  bool PathAttachment::isClosed() {
  	return _closed;
  }
  
  void PathAttachment::setClosed(bool inValue) {
  	_closed = inValue;
  }
  
  bool PathAttachment::isConstantSpeed() {
  	return _constantSpeed;
  }
  
  void PathAttachment::setConstantSpeed(bool inValue) {
  	_constantSpeed = inValue;
  }
  
  Attachment* PathAttachment::copy() {
  	PathAttachment* copy = new (__FILE__, __LINE__) PathAttachment(getName());
  	copyTo(copy);
  	copy->_lengths.clearAndAddAll(_lengths);
  	copy->_closed = _closed;
  	copy->_constantSpeed = _constantSpeed;
  	return copy;
  }