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游戏源码添加编译(现存问题:游戏内...
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/SlotData.h>
#include <assert.h>
using namespace spine;
SlotData::SlotData(int index, const String &name, BoneData &boneData) :
_index(index),
_name(name),
_boneData(boneData),
_color(1, 1, 1, 1),
_darkColor(0, 0, 0, 0),
_hasDarkColor(false),
_attachmentName(),
_blendMode(BlendMode_Normal) {
assert(_index >= 0);
assert(_name.length() > 0);
}
int SlotData::getIndex() {
return _index;
}
const String &SlotData::getName() {
return _name;
}
BoneData &SlotData::getBoneData() {
return _boneData;
}
Color &SlotData::getColor() {
return _color;
}
Color &SlotData::getDarkColor() {
return _darkColor;
}
bool SlotData::hasDarkColor() {
return _hasDarkColor;
}
void SlotData::setHasDarkColor(bool inValue) {
_hasDarkColor = inValue;
}
const String &SlotData::getAttachmentName() {
return _attachmentName;
}
void SlotData::setAttachmentName(const String &inValue) {
_attachmentName = inValue;
}
BlendMode SlotData::getBlendMode() {
return _blendMode;
}
void SlotData::setBlendMode(BlendMode inValue) {
_blendMode = inValue;
}
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