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ios/cocos2d/cocos/editor-support/spine/SlotData.cpp 2.76 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifdef SPINE_UE4
  #include "SpinePluginPrivatePCH.h"
  #endif
  
  #include <spine/SlotData.h>
  
  #include <assert.h>
  
  using namespace spine;
  
  SlotData::SlotData(int index, const String &name, BoneData &boneData) :
  		_index(index),
  		_name(name),
  		_boneData(boneData),
  		_color(1, 1, 1, 1),
  		_darkColor(0, 0, 0, 0),
  		_hasDarkColor(false),
  		_attachmentName(),
  		_blendMode(BlendMode_Normal) {
  	assert(_index >= 0);
  	assert(_name.length() > 0);
  }
  
  int SlotData::getIndex() {
  	return _index;
  }
  
  const String &SlotData::getName() {
  	return _name;
  }
  
  BoneData &SlotData::getBoneData() {
  	return _boneData;
  }
  
  Color &SlotData::getColor() {
  	return _color;
  }
  
  Color &SlotData::getDarkColor() {
  	return _darkColor;
  }
  
  bool SlotData::hasDarkColor() {
  	return _hasDarkColor;
  }
  
  void SlotData::setHasDarkColor(bool inValue) {
  	_hasDarkColor = inValue;
  }
  
  const String &SlotData::getAttachmentName() {
  	return _attachmentName;
  }
  
  void SlotData::setAttachmentName(const String &inValue) {
  	_attachmentName = inValue;
  }
  
  BlendMode SlotData::getBlendMode() {
  	return _blendMode;
  }
  
  void SlotData::setBlendMode(BlendMode inValue) {
  	_blendMode = inValue;
  }