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lib/common/widgets/star_reward_widget.dart 2.79 KB
ae239ac7   吴启风   feat:星星动画封装(资源有点问题)
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  import 'package:flutter/material.dart';
  import 'package:lottie/lottie.dart';
  
  class StarRewardAnimation extends StatefulWidget {
    final double width;
    final double height;
    final bool isPlaying;
    final int starCount;
    final VoidCallback onAnimationEnd;
  
    const StarRewardAnimation({
      Key? key,
      required this.width,
      required this.height,
      required this.isPlaying,
      required this.starCount,
      required this.onAnimationEnd,
    }) : super(key: key);
  
    @override
    _StarRewardAnimationState createState() => _StarRewardAnimationState();
  }
  
  class _StarRewardAnimationState extends State<StarRewardAnimation>
      with SingleTickerProviderStateMixin {
    late final AnimationController _controller;
    late final LottieComposition _composition;
    bool _isVisible = false;
  
    @override
    void initState() {
      super.initState();
      _controller = AnimationController(vsync: this);
      _loadComposition();
    }
  
    @override
    void didUpdateWidget(StarRewardAnimation oldWidget) {
      super.didUpdateWidget(oldWidget);
      if (widget.isPlaying && !_controller.isAnimating) {
        _startAnimation();
      }
    }
  
    Future<void> _loadComposition() async {
      // final composition = await AssetLottie('assets/lotties/recorder_input.zip').load();
      // setState(() {
      //   _composition = composition;
      //   _controller.duration = _composition.duration;
      // });
  
      final composition = await _loadLottieComposition();
      setState(() {
        _composition = composition;
        _controller.duration = _composition.duration;
      });
  
      if (widget.isPlaying) {
        _startAnimation();
      }
    }
  
    void _startAnimation() async {
      setState(() {
        _isVisible = true;
      });
  
      _controller.forward().whenComplete(() {
        setState(() {
          _isVisible = false;
        });
        widget.onAnimationEnd(); // 调用外部回调函数
      });
    }
  
    Future<LottieComposition> _loadLottieComposition() async {
      String assetPath;
      switch (widget.starCount) {
        case 1:
          assetPath = 'assets/lotties/star1_reward.zip';
          break;
        case 2:
          assetPath = 'assets/lotties/star2_reward.zip';
          break;
        case 3:
          assetPath = 'assets/lotties/star3_reward.zip';
          break;
        default:
          assetPath = 'assets/lotties/star3_reward.zip';
          break;
      }
      return await AssetLottie(assetPath).load();
    }
  
    @override
    void dispose() {
      _controller.dispose();
      super.dispose();
    }
  
    @override
    Widget build(BuildContext context) {
      return Center(
        child: SizedBox(
          width: widget.width,
          height: widget.height,
          child: Lottie(
            composition: _composition,
            controller: _controller,
            renderCache: RenderCache.raster,
            width: widget.width,
            height: widget.height,
          ),
        ),
      );
    }
  }