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ios/Runner/Wowgame/Classes/game_animal/AniPinchGestureRecognizer.cpp 1.24 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniPinchGestureRecognizer.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniPinchGestureRecognizer.h"
  
  /* Detect single-, double- or more finger touch and drag */
  /* !! Warning: single touch will only work well with multiple touch if handled here!! */
  
  //constructor
  
  AniPinchGestureRecognizer::AniPinchGestureRecognizer() : AniGestureRecognizer({cocos2d::EventListener::Type::TOUCH_ALL_AT_ONCE})
  {
     _onPinchDetectedCallback = [](std::vector<AniGestureRecognizer::TouchData> touches){};
      _multipleTouchInProgress = false;
  }
  
  AniPinchGestureRecognizer::~AniPinchGestureRecognizer()
  {
  }
  
  // internal
  
  bool AniPinchGestureRecognizer::onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
  {
      AniGestureRecognizer::onTouchesBegan(touches, event);
     
      
      
      return true;
  }
  
  void AniPinchGestureRecognizer::onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
  {
      AniGestureRecognizer::onTouchesMoved(touches, event);
      
  }
      
  void AniPinchGestureRecognizer::onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
  {
      
          AniGestureRecognizer::onTouchesEnded(touches, event);
  }