Blame view

ios/Runner/Wowgame/Classes/game_animal/IMapControl.h 1.14 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  //
  //  IMapControl.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef IMapControl_h
  #define IMapControl_h
  
  #include "IMapControlInterface.h"
  
  class AniMapLayer;
  class IMapCharacter;
  
  class IMapControl {
      
  public:
      // the order of the observers in the vector will be the order of responding of the observers to events
      virtual void install(AniMapLayer* p_AniMapLayer, IMapCharacter* p_controlledCharacter, std::vector<IMapControlInterface*> p_observers) {
          for(auto it = p_observers.begin(); it != p_observers.end(); ++it){
              (*it)->m_mapControl = this;
          }
          m_observers = p_observers;
      }
      
      virtual void uninstall(){
          for(auto it = m_observers.begin(); it != m_observers.end(); ++it){
              (*it)->m_mapControl = nullptr;
          }
          m_observers.clear();
      }
      
      virtual ~IMapControl(){};
      
      struct IMapEvent {
          std::string type;
      };
      
      virtual void mapEvent(IMapControlInterface* p_controlInterface, IMapEvent* p_mapEvent){};
      
  protected:
      std::vector<IMapControlInterface*> m_observers;
  };
  
  #endif /* IMapControl_h */