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游戏源码添加编译(现存问题:游戏内...
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//
// HLevelView.h
// HalloweenSpaceInvaders
//
// Created by Katarzyna Kalinowska-Górska on 27/09/2019.
//
#ifndef HLevelView_h
#define HLevelView_h
#include "cocos2d.h"
#include <string>
#include "HLayoutObject.h"
class HLevelView : public cocos2d::Node, public HLayoutObject {
public:
static HLevelView* create(std::string levelImagePath);
static HLevelView* create(std::string levelImagePath, std::string levelName);
void setChosen(bool chosen, bool animated = true);
void changePicture(std::string newPicturePath);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, HLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
void startFloating();
void stopFloating();
virtual void doFloat(bool start = false);
void flash();
protected:
bool _isChosen;
bool _isFloating;
int _floatDirection;
cocos2d::Point _circleMidPoint;
cocos2d::Sprite* _bgNode;
cocos2d::Sprite* _pic;
cocos2d::Label* _label;
bool init(std::string levelImagePath);
bool init(std::string levelImagePath, std::string levelName);
};
#endif /* HLevelView_h */
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