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游戏源码添加编译(现存问题:游戏内...
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//
// HSoundUtils.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 10.05.2017.
//
//
#include "HSoundUtils.h"
#include "HMathUtils.h"
#include "audio/include/AudioEngine.h"
int HSoundUtils::currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
std::string HSoundUtils::currentMusicFilePath = "";
unsigned int HSoundUtils::playRandomSound(std::string soundFolderPath, std::vector< std::string> soundNames, bool stopEffects){
auto soundsLength = soundNames.size();
if(soundsLength > 0){
int randomIndex = HMathUtils::getRandomInt(0, (int)soundsLength-1);
std::string fullSoundPath = soundFolderPath == "" ? soundNames[randomIndex] : soundFolderPath + "/" + soundNames[randomIndex];
return playSound(fullSoundPath, stopEffects);
}
return 0;
}
void HSoundUtils::stopAllSounds(bool musicToo){
if(musicToo){
cocos2d::AudioEngine::stopAll();
} else {
cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
}
}
void HSoundUtils::stopSoundById(int audioId){
cocos2d::AudioEngine::stop(audioId);
}
int HSoundUtils::playSound(const std::string soundFilepath, bool stopOtherEffects){
if(stopOtherEffects){
// cocos2d::AudioEngine::stopAll();
cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
}
auto soundId = cocos2d::AudioEngine::play2d(soundFilepath);
// cocos2d::AudioEngine::setVolume(soundId, SOUND_EFFECTS_VOLUME);
return soundId;
//return 0;
}
int HSoundUtils::playMusic(const std::string musicFilepath){
// CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(MUSIC_VOLUME_BASE);
// CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(musicFilepath.c_str(), true);
if(currentMusicFilePath != musicFilepath){
stopSoundById(currentMusicSoundId);
currentMusicSoundId = cocos2d::AudioEngine::play2d(musicFilepath, true);
currentMusicFilePath = musicFilepath;
}
// cocos2d::AudioEngine::setVolume(currentMusicSoundId, MUSIC_VOLUME_BASE);
return currentMusicSoundId;
}
void HSoundUtils::stopMusic(){
cocos2d::AudioEngine::stop(currentMusicSoundId);
currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
currentMusicFilePath = "";
}
void HSoundUtils::pauseMusic(){
cocos2d::AudioEngine::pause(currentMusicSoundId);
}
void HSoundUtils::resumeMusic(){
cocos2d::AudioEngine::resume(currentMusicSoundId);
}
void HSoundUtils::pauseAllSounds(){
cocos2d::AudioEngine::pauseAll();
}
void HSoundUtils::resumeAllSounds(){
cocos2d::AudioEngine::resumeAll();
}
void HSoundUtils::preloadSoundEffect(std::string soundPath){
cocos2d::AudioEngine::preload(soundPath);
}
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