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ios/Runner/Wowgame/Classes/game_halloween/HSoundUtils.cpp 2.71 KB
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  //
  //  HSoundUtils.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 10.05.2017.
  //
  //
  
  #include "HSoundUtils.h"
  #include "HMathUtils.h"
  #include "audio/include/AudioEngine.h"
  
  int HSoundUtils::currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
  std::string HSoundUtils::currentMusicFilePath = "";
  
  
      unsigned int HSoundUtils::playRandomSound(std::string soundFolderPath, std::vector< std::string> soundNames, bool stopEffects){
          auto soundsLength = soundNames.size();
          if(soundsLength > 0){
              int randomIndex = HMathUtils::getRandomInt(0, (int)soundsLength-1);
              std::string fullSoundPath = soundFolderPath == "" ? soundNames[randomIndex] : soundFolderPath + "/" + soundNames[randomIndex];
              return playSound(fullSoundPath, stopEffects);
          }
      
          return 0;
      }
  
  
  void HSoundUtils::stopAllSounds(bool musicToo){
      if(musicToo){
          cocos2d::AudioEngine::stopAll();
      } else {
          cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
      }
  }
  
  void HSoundUtils::stopSoundById(int audioId){
      cocos2d::AudioEngine::stop(audioId);
  }
  
  int HSoundUtils::playSound(const std::string soundFilepath, bool stopOtherEffects){
      if(stopOtherEffects){
  //        cocos2d::AudioEngine::stopAll();
          cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
      }
      auto soundId = cocos2d::AudioEngine::play2d(soundFilepath);
  //    cocos2d::AudioEngine::setVolume(soundId, SOUND_EFFECTS_VOLUME);
      return soundId;
  //return 0;
  }
  
  int HSoundUtils::playMusic(const std::string musicFilepath){
  //    CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(MUSIC_VOLUME_BASE);
  //    CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(musicFilepath.c_str(), true);
      
      if(currentMusicFilePath != musicFilepath){
          stopSoundById(currentMusicSoundId);
          currentMusicSoundId = cocos2d::AudioEngine::play2d(musicFilepath, true);
          currentMusicFilePath = musicFilepath;
      }
  //    cocos2d::AudioEngine::setVolume(currentMusicSoundId, MUSIC_VOLUME_BASE);
      return currentMusicSoundId;
  }
  
  void HSoundUtils::stopMusic(){
      cocos2d::AudioEngine::stop(currentMusicSoundId);
      currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
      currentMusicFilePath = "";
  }
  
  void HSoundUtils::pauseMusic(){
      cocos2d::AudioEngine::pause(currentMusicSoundId);
  }
  
  void HSoundUtils::resumeMusic(){
      cocos2d::AudioEngine::resume(currentMusicSoundId);
  }
  
  void HSoundUtils::pauseAllSounds(){
      cocos2d::AudioEngine::pauseAll();
  }
  
  void HSoundUtils::resumeAllSounds(){
      cocos2d::AudioEngine::resumeAll();
  }
  
  void HSoundUtils::preloadSoundEffect(std::string soundPath){
      cocos2d::AudioEngine::preload(soundPath);
  }