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ios/Runner/Wowgame/Classes/game_halloween/HSoundUtils.h 1.19 KB
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  //
  //  HSoundUtils.hpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 10.05.2017.
  //
  //
  
  #ifndef HSoundUtils_h
  #define HSoundUtils_h
  
  #include <stdio.h>
  #include <string>
  #include <vector>
  #include "audio/include/AudioEngine.h"
  
  class HSoundUtils {
  
      public:
          static unsigned int playRandomSound(std::string soundFolderPath = "", std::vector< std::string> soundNames = std::vector< std::string>(), bool stopEffects = true);
      
      static int playSound(const std::string soundFilepath, bool stopOtherEffects = true);
      static int playMusic(const std::string musicFilepath);
      static void stopAllSounds(bool musicToo = false);
      static void stopSoundById(int audioId);
      static void stopMusic();
      static void pauseMusic();
      static void resumeMusic();
      static bool isMusicPlaying() { return currentMusicSoundId != cocos2d::AudioEngine::INVALID_AUDIO_ID; };
      static bool isPlayingSound(); //other than music
      static void pauseAllSounds();
      static void resumeAllSounds();
      static void preloadSoundEffect(std::string soundPath);
      
  protected:
      static int currentMusicSoundId;
      static std::string currentMusicFilePath;
  };
  
  #endif /* HSoundUtils_hpp */