Blame view

ios/Runner/Wowgame/Classes/game_toy/ToyContainerSprite.cpp 2.3 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
  //
  //  ToyContainerSprite.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "ToyContainerSprite.h"
  
  ToyContainerSprite* ToyContainerSprite::createWithToyContainerSpritePath(std::string containerSpritePath)
  {
      ToyContainerSprite * sprite = new (std::nothrow) ToyContainerSprite();
      if(sprite && sprite->initWithToyContainerSpritePath(containerSpritePath))
      {
          sprite->autorelease();
          return sprite;
      }
      CC_SAFE_DELETE(sprite);
      return nullptr;
  }
  
  bool ToyContainerSprite::initWithToyContainerSpritePath(std::string containerSpritePath)
  {
      if(!ToyPlainNode::init()){
          return false;
      }
      
      this->_containerSpritePath = containerSpritePath;
      this->_containerSprite = cocos2d::Sprite::create(this->_containerSpritePath);
      this->addChild(this->_containerSprite);
      this->setContentSize(_containerSprite->getBoundingBox().size);
      
      _containerSprite->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height/2));
      
      return true;
  }
  
  void ToyContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
  {
      width = this->_containerSprite->getBoundingBox().size.width;
      height = this->_containerSprite->getBoundingBox().size.height;
  }
  
  //void ToyContainerSprite::onEnter()
  //{
  //    ToyPlainNode::onEnter();
  //}
  
  void ToyContainerSprite::addContentNode(cocos2d::Node* contentNode)
  {
      if(_contentNode != nullptr){
          _contentNode->removeFromParent();
      }
      _contentNode = contentNode;
      if(_contentNode != nullptr){
          _contentNode->retain();
          _contentNode->removeFromParent();
          addChild(_contentNode);
          _contentNode->release();
          //TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
              _contentNode->setScale(MIN(_containerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _containerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
          
          _contentNode->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height*2/3));
          reorderChild(_contentNode, 0);
          reorderChild(_containerSprite, 1);
          
      }
  }