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ios/Runner/Wowgame/Classes/game_toy/ToyDraggableBrushSprite.h 1.35 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToyDraggableBrushSprite.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef ToyDraggableBrushSprite_h
  #define ToyDraggableBrushSprite_h
  
  #include "ToyPlainSprite.h"
  #include "ToyGeometryUtils.h"
  
  class ToyDraggableBrushSprite : public ToyPlainSprite
  {
      public:
      
          enum BrushMode {
              NONE,
              HORIZONTAL
          };
      
          const float BRUSH_DEMO_VELOCITY = 160;
      
          static ToyDraggableBrushSprite* create(const std::string& filepath);
          virtual bool initWithFile(const std::string& filepath) override;
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
      
          virtual cocos2d::Rect paintingRect();
          virtual ToyGeometryUtils::ThickSegment getSegmentToPaintInRect(cocos2d::Rect rect);
          virtual std::vector<ToyGeometryUtils::ThickSegment> getSegmentsToPaint(cocos2d::Rect previousRect, cocos2d::Rect currentRect);
      
      protected:
      
          BrushMode _brushMode;
          float _brushThickness;
          float _brushWidth;
          cocos2d::Point _brushPosition;
      
          std::vector<cocos2d::Point> _demoRoute;
      
          friend class ToyColourableSprite;
  };
  
  #endif /* ToyDraggableBrushSprite_h */