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ios/Runner/Wowgame/Classes/game_toy/ToyGameLifeIndicatorView.cpp 2.44 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToyGameLifeIndicatorView.cpp
  //  SteveAndMaggieGame-mobile
  //
  //  Created by Katarzyna Kalinowska-Górska on 21/06/2019.
  //
  
  #include <stdio.h>
  #include "ToyGameLifeIndicatorView.h"
  
  ToyGameLifeIndicatorView* ToyGameLifeIndicatorView::create(std::string liveImagePath, std::string deadImagePath, int maxLives){
      ToyGameLifeIndicatorView * view = new (std::nothrow) ToyGameLifeIndicatorView();
      if(view && view->init(liveImagePath, deadImagePath, maxLives))
      {
          view->autorelease();
          return view;
      }
      CC_SAFE_DELETE(view);
      return nullptr;
  }
  
  bool ToyGameLifeIndicatorView::init(std::string liveImagePath, std::string deadImagePath, int maxLives){
      
      if(!cocos2d::Layer::init()){
          return false;
      }
      
      float lifeSpriteWidth = 0;
      float lifeSpriteHeight = 0;
      
      for (int i = 0; i < maxLives; ++i) {
          auto lifeItem = new LifeItem(liveImagePath, deadImagePath);
          addChild(lifeItem->lifeSprite);
          lifeItem->lifeSprite->setPosition((i+0.5+i*PADDING_MULTIPLIER)*lifeItem->lifeSprite->getBoundingBox().size.width, lifeItem->lifeSprite->getBoundingBox().size.height/2);
          addChild(lifeItem->deadSprite);
          lifeItem->deadSprite->setPosition(lifeItem->lifeSprite->getPosition());
          lives.push_back(lifeItem);
          lifeSpriteWidth = lifeItem->lifeSprite->getBoundingBox().size.width;
          lifeSpriteHeight = lifeItem->lifeSprite->getBoundingBox().size.height;
      }
      
      setContentSize(cocos2d::Size(maxLives*lifeSpriteWidth*(1+PADDING_MULTIPLIER), lifeSpriteHeight));
      
      currentLives = maxLives;
      
      return true;
  }
  
  ToyGameLifeIndicatorView::~ToyGameLifeIndicatorView(){
      for(auto it = lives.begin(); it != lives.end(); ++it){
          delete *it;
      }
  }
  
  int ToyGameLifeIndicatorView::loseLife(){
      if(currentLives > 0){
          --currentLives;
          lives[currentLives]->deactivate(true);
      }
      return currentLives;
  }
  
  int ToyGameLifeIndicatorView::restoreLife(){
      if(currentLives < lives.size()){
          lives[currentLives]->activate(true);
          ++currentLives;
      }
      return currentLives;
  }
  
  void ToyGameLifeIndicatorView::reset(){
      currentLives = (int)lives.size();
      for(auto it = lives.begin(); it != lives.end(); ++it){
          (*it)->activate(false);
      }
  }
  
  float ToyGameLifeIndicatorView::getPaddingX(){
      if(lives.size() > 0){
          return PADDING_MULTIPLIER*lives[0]->lifeSprite->getBoundingBox().size.width;
      }
      return 0;
  }