5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
//
// ToyLevelPickerView.h
// HalloweenSpaceInvaders
//
// Created by Katarzyna Kalinowska-Górska on 29/09/2019.
//
#ifndef ToyLevelPickerView_h
#define ToyLevelPickerView_h
#include "cocos2d.h"
#include "ToyLevelView.h"
#include <vector>
#include <string>
#include "ToyLayoutObject.h"
class ToyLevelPickerView : public cocos2d::Node, public ToyLayoutObject {
public:
static ToyLevelPickerView* create(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void selectLevelIndex(int index, bool animated = true);
int getPickedLevelIndex();
void addOnLevelChangedCallback(std::function<void(int)> onLevelChanged);
void reloadLevels(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
protected:
int _selectedLevelIndex;
std::vector<ToyLevelView*> levelViews;
std::function<void(int)> _onLevelChanged;
bool init(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void prepareTouchHandlers();
};
#endif /* ToyLevelPickerView_h */
|