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ios/cocos2d/cocos/editor-support/spine/ConstraintData.h 2.38 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef Spine_Constraint_h
  #define Spine_Constraint_h
  
  #include <spine/Updatable.h>
  #include <spine/SpineString.h>
  
  namespace spine {
  /// The interface for all constraints.
  class SP_API ConstraintData : public SpineObject {
  
  public:
  	ConstraintData(const String& name);
  
  	virtual ~ConstraintData();
  
  	/// The IK constraint's name, which is unique within the skeleton.
  	const String& getName();
  
  	/// The ordinal for the order a skeleton's constraints will be applied.
  	size_t getOrder();
  	void setOrder(size_t inValue);
  
  	/// Whether the constraint is only active for a specific skin.
  	bool isSkinRequired();
  	void setSkinRequired(bool inValue);
  
  private:
  	const String _name;
  	size_t _order;
  	bool _skinRequired;
  };
  }
  
  #endif /* Spine_Constraint_h */