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ios/Runner/Wowgame/Classes/Parsing/ScenarioParsing/SimpleActionParser.h 2.72 KB
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  //
  //  SimpleActionParser.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 31.05.2017.
  //
  //
  
  #ifndef SimpleActionParser_h
  #define SimpleActionParser_h
  
  #include "ActionParser.h"
  
  class SimpleActionParser
  {
       public:
  
          static SimpleActionParser& getInstance()
          {
              static SimpleActionParser instance;
              return instance;
          };
  
          cocos2d::Action* parseJSONAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished = true);
      
      protected:
          cocos2d::Action* parseWaitAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseCreateObjectAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseSetPropertyAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseCallFunctionAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parsePlaySoundAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parsePlayRandomSoundAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseReorderInParentAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseAnimateObjectsAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseAnimateObjectByAnimationIdAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseStopAnimationsAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseDismissCurrentDialogAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* parseRandomObjectSwapAction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          cocos2d::Action* finalizeParseActionWithActionFunction(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished, std::function<void()> preparedActionFunction);
  };
  
  #endif /* SimpleActionParser_h */