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/******************************************************************************
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* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_AtlasAttachmentLoader_h
#define Spine_AtlasAttachmentLoader_h
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#include <spine/AttachmentLoader.h>
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#include <spine/Vector.h>
#include <spine/SpineString.h>
namespace spine {
class Atlas;
class AtlasRegion;
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
/// See http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data about Loading Skeleton Data in the Spine Runtimes Guide.
class SP_API AtlasAttachmentLoader : public AttachmentLoader {
public:
RTTI_DECL
explicit AtlasAttachmentLoader(Atlas* atlas);
virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path);
virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path);
virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name);
virtual PathAttachment* newPathAttachment(Skin& skin, const String& name);
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virtual PointAttachment* newPointAttachment(Skin& skin, const String& name);
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virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name);
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virtual void configureAttachment(Attachment* attachment);
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AtlasRegion* findRegion(const String& name);
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private:
Atlas* _atlas;
};
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}
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#endif /* Spine_AtlasAttachmentLoader_h */
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