5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
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#ifndef Spine_SkeletonJson_h
#define Spine_SkeletonJson_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class CurveTimeline;
class VertexAttachment;
class Animation;
class Json;
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class String;
class SP_API SkeletonJson : public SpineObject {
public:
explicit SkeletonJson(Atlas *atlas);
explicit SkeletonJson(AttachmentLoader *attachmentLoader);
~SkeletonJson();
SkeletonData *readSkeletonDataFile(const String &path);
SkeletonData *readSkeletonData(const char *json);
void setScale(float scale) { _scale = scale; }
String &getError() { return _error; }
private:
AttachmentLoader *_attachmentLoader;
Vector<LinkedMesh *> _linkedMeshes;
float _scale;
const bool _ownsLoader;
String _error;
static float toColor(const char *value, size_t index);
static void readCurve(Json *frame, CurveTimeline *timeline, size_t frameIndex);
Animation *readAnimation(Json *root, SkeletonData *skeletonData);
void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength);
void setError(Json *root, const String &value1, const String &value2);
};
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