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ios/cocos2d/cocos/editor-support/spine/TransformConstraint.h 2.88 KB
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  /******************************************************************************
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   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
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   *
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   * Copyright (c) 2013-2019, Esoteric Software LLC
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   *
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   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
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   *
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   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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   *****************************************************************************/
  
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  #ifndef Spine_TransformConstraint_h
  #define Spine_TransformConstraint_h
  
  #include <spine/ConstraintData.h>
  
  #include <spine/Vector.h>
  
  namespace spine {
  	class TransformConstraintData;
  	class Skeleton;
  	class Bone;
  
  	class SP_API TransformConstraint : public Updatable {
  		friend class Skeleton;
  		friend class TransformConstraintTimeline;
  
  		RTTI_DECL
  
  	public:
  		TransformConstraint(TransformConstraintData& data, Skeleton& skeleton);
  
  		void apply();
  
  		virtual void update();
  
  		virtual int getOrder();
  
  		TransformConstraintData& getData();
  
  		Vector<Bone*>& getBones();
  
  		Bone* getTarget();
  		void setTarget(Bone* inValue);
  
  		float getRotateMix();
  		void setRotateMix(float inValue);
  
  		float getTranslateMix();
  		void setTranslateMix(float inValue);
  
  		float getScaleMix();
  		void setScaleMix(float inValue);
  
  		float getShearMix();
  		void setShearMix(float inValue);
  
  		bool isActive();
  
  		void setActive(bool inValue);
  
  	private:
  		TransformConstraintData& _data;
  		Vector<Bone*> _bones;
  		Bone* _target;
  		float _rotateMix, _translateMix, _scaleMix, _shearMix;
  		bool _active;
  
  		void applyAbsoluteWorld();
  
  		void applyRelativeWorld();
  
  		void applyAbsoluteLocal();
  
  		void applyRelativeLocal();
  	};
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  }
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  #endif /* Spine_TransformConstraint_h */