Blame view

ios/cocos2d/cocos/renderer/CCCustomCommand.cpp 4.47 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  /****************************************************************************
   Copyright (c) 2013-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
   http://www.cocos2d-x.org
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  #include "renderer/CCCustomCommand.h"
  #include "renderer/CCTextureAtlas.h"
  #include "renderer/backend/Buffer.h"
  #include "renderer/backend/Device.h"
  #include "base/ccUtils.h"
  
  NS_CC_BEGIN
  
  CustomCommand::CustomCommand()
  {
      _type = RenderCommand::Type::CUSTOM_COMMAND;
  }
  
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
38
39
  CustomCommand::~CustomCommand()
  {
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
40
41
      CC_SAFE_RELEASE(_vertexBuffer);
      CC_SAFE_RELEASE(_indexBuffer);
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
  }
  
  void CustomCommand::init(float depth, const cocos2d::Mat4 &modelViewTransform, unsigned int flags)
  {
      RenderCommand::init(depth, modelViewTransform, flags);
  }
  
  void CustomCommand::init(float globalZOrder)
  {
      _globalOrder = globalZOrder;
  }
  
  void CustomCommand::init(float globalZOrder, const BlendFunc& blendFunc)
  {
      _globalOrder = globalZOrder;
  
      auto& blendDescriptor = _pipelineDescriptor.blendDescriptor;
      blendDescriptor.blendEnabled = true;
      blendDescriptor.sourceRGBBlendFactor = blendDescriptor.sourceAlphaBlendFactor = blendFunc.src;
      blendDescriptor.destinationRGBBlendFactor = blendDescriptor.destinationAlphaBlendFactor = blendFunc.dst;
  }
  
  void CustomCommand::createVertexBuffer(std::size_t vertexSize, std::size_t capacity, BufferUsage usage)
  {
      CC_SAFE_RELEASE(_vertexBuffer);
      
      _vertexCapacity = capacity;
      _vertexDrawCount = capacity;
      
      auto device = backend::Device::getInstance();
      _vertexBuffer = device->newBuffer(vertexSize * capacity, backend::BufferType::VERTEX, usage);
  }
  
  void CustomCommand::createIndexBuffer(IndexFormat format, std::size_t capacity, BufferUsage usage)
  {
      CC_SAFE_RELEASE(_indexBuffer);
      
      _indexFormat = format;
      _indexSize = computeIndexSize();
      _indexCapacity = capacity;
      _indexDrawCount = capacity;
      
      auto device = backend::Device::getInstance();
      _indexBuffer = device->newBuffer(_indexSize * capacity, backend::BufferType::INDEX, usage);
  }
  
  void CustomCommand::updateVertexBuffer(void* data, std::size_t offset, std::size_t length)
  {   
      assert(_vertexBuffer);
      _vertexBuffer->updateSubData(data, offset, length);
  }
  
  void CustomCommand::updateIndexBuffer(void* data, std::size_t offset, std::size_t length)
  {
      assert(_indexBuffer);
      _indexBuffer->updateSubData(data, offset, length);
  }
  
  void CustomCommand::setVertexBuffer(backend::Buffer *vertexBuffer)
  {
      if (_vertexBuffer == vertexBuffer)
          return;
  
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
105
      CC_SAFE_RELEASE(_vertexBuffer);
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
106
107
108
109
110
111
112
113
114
      _vertexBuffer = vertexBuffer;
      CC_SAFE_RETAIN(_vertexBuffer);
  }
  
  void CustomCommand::setIndexBuffer(backend::Buffer *indexBuffer, IndexFormat format)
  {
      if (_indexBuffer == indexBuffer && _indexFormat == format)
          return;
  
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
115
      CC_SAFE_RELEASE(_indexBuffer);
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
      _indexBuffer = indexBuffer;
      CC_SAFE_RETAIN(_indexBuffer);
  
      _indexFormat = format;
      _indexSize = computeIndexSize();
  }
  
  void CustomCommand::updateVertexBuffer(void* data, std::size_t length)
  {
      assert(_vertexBuffer);
      _vertexBuffer->updateData(data, length);
  }
  
  void CustomCommand::updateIndexBuffer(void* data, std::size_t length)
  {
      assert(_indexBuffer);
      _indexBuffer->updateData(data, length);
  }
  
  std::size_t CustomCommand::computeIndexSize() const
  {
  if (IndexFormat::U_SHORT == _indexFormat)
      return sizeof(unsigned short);
  else
      return sizeof(unsigned int);
  }
  
  NS_CC_END