520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/AnimationStateData.h>
#include <spine/extension.h>
typedef struct _ToEntry _ToEntry;
struct _ToEntry {
spAnimation* animation;
float duration;
_ToEntry* next;
};
_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
_ToEntry* self = NEW(_ToEntry);
self->animation = to;
self->duration = duration;
return self;
}
void _ToEntry_dispose (_ToEntry* self) {
FREE(self);
}
/**/
typedef struct _FromEntry _FromEntry;
struct _FromEntry {
spAnimation* animation;
_ToEntry* toEntries;
_FromEntry* next;
};
_FromEntry* _FromEntry_create (spAnimation* from) {
_FromEntry* self = NEW(_FromEntry);
self->animation = from;
return self;
}
void _FromEntry_dispose (_FromEntry* self) {
FREE(self);
}
/**/
spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
spAnimationStateData* self = NEW(spAnimationStateData);
CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
return self;
}
void spAnimationStateData_dispose (spAnimationStateData* self) {
_ToEntry* toEntry;
_ToEntry* nextToEntry;
_FromEntry* nextFromEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
toEntry = fromEntry->toEntries;
while (toEntry) {
nextToEntry = toEntry->next;
_ToEntry_dispose(toEntry);
toEntry = nextToEntry;
}
nextFromEntry = fromEntry->next;
_FromEntry_dispose(fromEntry);
fromEntry = nextFromEntry;
}
FREE(self);
}
void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
spAnimation* to;
spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
if (!from) return;
to = spSkeletonData_findAnimation(self->skeletonData, toName);
if (!to) return;
spAnimationStateData_setMix(self, from, to, duration);
}
void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
/* Find existing FromEntry. */
_ToEntry* toEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
/* Find existing ToEntry. */
toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) {
toEntry->duration = duration;
return;
}
toEntry = toEntry->next;
}
break; /* Add new ToEntry to the existing FromEntry. */
}
fromEntry = fromEntry->next;
}
if (!fromEntry) {
fromEntry = _FromEntry_create(from);
fromEntry->next = (_FromEntry*)self->entries;
CONST_CAST(_FromEntry*, self->entries) = fromEntry;
}
toEntry = _ToEntry_create(to, duration);
toEntry->next = fromEntry->toEntries;
fromEntry->toEntries = toEntry;
}
float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
_ToEntry* toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) return toEntry->duration;
toEntry = toEntry->next;
}
}
fromEntry = fromEntry->next;
}
return self->defaultMix;
}
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