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ios/cocos2d/cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp 5.06 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #include <spine/Cocos2dAttachmentLoader.h>
  #include <spine/extension.h>
  #include <spine/AttachmentVertices.h>
  
  USING_NS_CC;
  using namespace spine;
  
  static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
  
  spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
  		const char* name, const char* path) {
  	Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
  	return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path);
  }
  
  void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
  	attachment->attachmentLoader = loader;
  
  	switch (attachment->type) {
  	case SP_ATTACHMENT_REGION: {
  		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
  		spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject;
  		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6);
  		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
  		for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
  			vertices[i].texCoords.u = regionAttachment->uvs[ii];
  			vertices[i].texCoords.v = regionAttachment->uvs[ii + 1];
  		}
  		regionAttachment->rendererObject = attachmentVertices;
  		break;
  	}
  	case SP_ATTACHMENT_MESH: {
  		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
  		spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
  		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
  			meshAttachment->super.worldVerticesLength >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
  		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
  		for (int i = 0, ii = 0, nn = meshAttachment->super.worldVerticesLength; ii < nn; ++i, ii += 2) {
  			vertices[i].texCoords.u = meshAttachment->uvs[ii];
  			vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
  		}
  		meshAttachment->rendererObject = attachmentVertices;
  		break;
  	}
  	default: ;
  	}
  }
  
  void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
  	switch (attachment->type) {
  	case SP_ATTACHMENT_REGION: {
  		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
  		delete (AttachmentVertices*)regionAttachment->rendererObject;
  		break;
  	}
  	case SP_ATTACHMENT_MESH: {
  		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
  		delete (AttachmentVertices*)meshAttachment->rendererObject;
  		break;
  	}
  	default: ;
  	}
  }
  
  void _Cocos2dAttachmentLoader_dispose (spAttachmentLoader* loader) {
  	Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
  	spAttachmentLoader_dispose(SUPER_CAST(spAttachmentLoader, self->atlasAttachmentLoader));
  	_spAttachmentLoader_deinit(loader);
  }
  
  Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) {
  	Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader);
  	_spAttachmentLoader_init(SUPER(self), _Cocos2dAttachmentLoader_dispose, _Cocos2dAttachmentLoader_createAttachment,
  		_Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment);
  	self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
  	return self;
  }