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ios/cocos2d/cocos/editor-support/spine/SkeletonData.h 4.63 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SKELETONDATA_H_
  #define SPINE_SKELETONDATA_H_
  
  #include <spine/dll.h>
  #include <spine/BoneData.h>
  #include <spine/SlotData.h>
  #include <spine/Skin.h>
  #include <spine/EventData.h>
  #include <spine/Animation.h>
  #include <spine/IkConstraintData.h>
  #include <spine/TransformConstraintData.h>
  #include <spine/PathConstraintData.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct spSkeletonData {
  	const char* version;
  	const char* hash;
  	float width, height;
  
  	int bonesCount;
  	spBoneData** bones;
  
  	int slotsCount;
  	spSlotData** slots;
  
  	int skinsCount;
  	spSkin** skins;
  	spSkin* defaultSkin;
  
  	int eventsCount;
  	spEventData** events;
  
  	int animationsCount;
  	spAnimation** animations;
  
  	int ikConstraintsCount;
  	spIkConstraintData** ikConstraints;
  
  	int transformConstraintsCount;
  	spTransformConstraintData** transformConstraints;
  
  	int pathConstraintsCount;
  	spPathConstraintData** pathConstraints;
  } spSkeletonData;
  
  SP_API spSkeletonData* spSkeletonData_create ();
  SP_API void spSkeletonData_dispose (spSkeletonData* self);
  
  SP_API spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
  SP_API int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
  
  SP_API spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
  SP_API int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
  
  SP_API spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
  
  SP_API spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
  
  SP_API spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
  
  SP_API spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName);
  
  SP_API spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName);
  
  SP_API spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spSkeletonData SkeletonData;
  #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
  #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
  #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
  #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
  #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
  #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
  #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
  #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
  #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
  #endif
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_SKELETONDATA_H_ */