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ios/cocos2d/cocos/editor-support/spine/Skin.c 3.83 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #include <spine/Skin.h>
  #include <spine/extension.h>
  
  _Entry* _Entry_create (int slotIndex, const char* name, spAttachment* attachment) {
  	_Entry* self = NEW(_Entry);
  	self->slotIndex = slotIndex;
  	MALLOC_STR(self->name, name);
  	self->attachment = attachment;
  	return self;
  }
  
  void _Entry_dispose (_Entry* self) {
  	spAttachment_dispose(self->attachment);
  	FREE(self->name);
  	FREE(self);
  }
  
  /**/
  
  spSkin* spSkin_create (const char* name) {
  	spSkin* self = SUPER(NEW(_spSkin));
  	MALLOC_STR(self->name, name);
  	return self;
  }
  
  void spSkin_dispose (spSkin* self) {
  	_Entry* entry = SUB_CAST(_spSkin, self)->entries;
  	while (entry) {
  		_Entry* nextEntry = entry->next;
  		_Entry_dispose(entry);
  		entry = nextEntry;
  	}
  
  	FREE(self->name);
  	FREE(self);
  }
  
  void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment) {
  	_Entry* newEntry = _Entry_create(slotIndex, name, attachment);
  	newEntry->next = SUB_CAST(_spSkin, self)->entries;
  	SUB_CAST(_spSkin, self)->entries = newEntry;
  }
  
  spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name) {
  	const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
  	while (entry) {
  		if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
  		entry = entry->next;
  	}
  	return 0;
  }
  
  const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex) {
  	const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
  	int i = 0;
  	while (entry) {
  		if (entry->slotIndex == slotIndex) {
  			if (i == attachmentIndex) return entry->name;
  			i++;
  		}
  		entry = entry->next;
  	}
  	return 0;
  }
  
  void spSkin_attachAll (const spSkin* self, spSkeleton* skeleton, const spSkin* oldSkin) {
  	const _Entry *entry = SUB_CAST(_spSkin, oldSkin)->entries;
  	while (entry) {
  		spSlot *slot = skeleton->slots[entry->slotIndex];
  		if (slot->attachment == entry->attachment) {
  			spAttachment *attachment = spSkin_getAttachment(self, entry->slotIndex, entry->name);
  			if (attachment) spSlot_setAttachment(slot, attachment);
  		}
  		entry = entry->next;
  	}
  }