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ios/cocos2d/cocos/editor-support/spine/Skin.h 3.5 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SKIN_H_
  #define SPINE_SKIN_H_
  
  #include <spine/dll.h>
  #include <spine/Attachment.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  struct spSkeleton;
  
  typedef struct spSkin {
  	const char* const name;
  
  #ifdef __cplusplus
  	spSkin() :
  		name(0) {
  	}
  #endif
  } spSkin;
  
  /* Private structs, needed by Skeleton */
  typedef struct _Entry _Entry;
  struct _Entry {
  	int slotIndex;
  	const char* name;
  	spAttachment* attachment;
  	_Entry* next;
  };
  
  typedef struct {
  	spSkin super;
  	_Entry* entries;
  } _spSkin;
  
  SP_API spSkin* spSkin_create (const char* name);
  SP_API void spSkin_dispose (spSkin* self);
  
  /* The Skin owns the attachment. */
  SP_API void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
  /* Returns 0 if the attachment was not found. */
  SP_API spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);
  
  /* Returns 0 if the slot or attachment was not found. */
  SP_API const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);
  
  /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
  SP_API void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spSkin Skin;
  #define Skin_create(...) spSkin_create(__VA_ARGS__)
  #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
  #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
  #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
  #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
  #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
  #endif
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_SKIN_H_ */