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ios/cocos2d/cocos/editor-support/spine/Slot.c 3.39 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #include <spine/Slot.h>
  #include <spine/extension.h>
  
  typedef struct {
  	spSlot super;
  	float attachmentTime;
  } _spSlot;
  
  spSlot* spSlot_create (spSlotData* data, spBone* bone) {
  	spSlot* self = SUPER(NEW(_spSlot));
  	CONST_CAST(spSlotData*, self->data) = data;
  	CONST_CAST(spBone*, self->bone) = bone;
  	spColor_setFromFloats(&self->color, 1, 1, 1, 1);
  	self->darkColor = data->darkColor == 0 ? 0 : spColor_create();
  	spSlot_setToSetupPose(self);
  	return self;
  }
  
  void spSlot_dispose (spSlot* self) {
  	FREE(self->attachmentVertices);
  	FREE(self->darkColor);
  	FREE(self);
  }
  
  void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
  	if (attachment == self->attachment) return;
  	CONST_CAST(spAttachment*, self->attachment) = attachment;
  	SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
  	self->attachmentVerticesCount = 0;
  }
  
  void spSlot_setAttachmentTime (spSlot* self, float time) {
  	SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
  }
  
  float spSlot_getAttachmentTime (const spSlot* self) {
  	return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
  }
  
  void spSlot_setToSetupPose (spSlot* self) {
  	spColor_setFromColor(&self->color, &self->data->color);
  	if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor);
  
  	if (!self->data->attachmentName)
  		spSlot_setAttachment(self, 0);
  	else {
  		spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(
  				self->bone->skeleton, self->data->index, self->data->attachmentName);
  		CONST_CAST(spAttachment*, self->attachment) = 0;
  		spSlot_setAttachment(self, attachment);
  	}
  }