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ios/cocos2d/cocos/renderer/CMakeLists.txt 4.2 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  set(COCOS_RENDERER_HEADER
      renderer/CCCallbackCommand.h
      renderer/CCCustomCommand.h
      renderer/CCGroupCommand.h
      renderer/CCMaterial.h
      renderer/CCMeshCommand.h
      renderer/CCPass.h
      renderer/CCPipelineDescriptor.h
      renderer/CCQuadCommand.h
      renderer/CCRenderCommand.h
      renderer/CCRenderCommandPool.h
      renderer/CCRenderState.h
      renderer/CCRenderer.h
      renderer/CCTechnique.h
      renderer/CCTexture2D.h
      renderer/CCTextureAtlas.h
      renderer/CCTextureCache.h
      renderer/CCTextureCube.h
      renderer/CCTextureUtils.h
      renderer/CCTrianglesCommand.h
      renderer/ccShaders.h
  
      renderer/backend/Backend.h
      renderer/backend/Buffer.h
      renderer/backend/CommandBuffer.h
      renderer/backend/DepthStencilState.h
      renderer/backend/Device.h
      renderer/backend/Program.h
      renderer/backend/ProgramCache.h
      renderer/backend/Macros.h
      renderer/backend/RenderPassDescriptor.h
      renderer/backend/RenderPipeline.h
      renderer/backend/RenderPipelineDescriptor.h
      renderer/backend/ShaderModule.h
      renderer/backend/Texture.h
      renderer/backend/Types.h
      renderer/backend/VertexLayout.h
      renderer/backend/ProgramState.h
      renderer/backend/ShaderCache.h
      renderer/backend/DeviceInfo.h
      )
  
  set(COCOS_RENDERER_SRC
      renderer/CCCallbackCommand.cpp
      renderer/CCCustomCommand.cpp
      renderer/CCGroupCommand.cpp
      renderer/CCMaterial.cpp
      renderer/CCMeshCommand.cpp
      renderer/CCPass.cpp
      renderer/CCQuadCommand.cpp
      renderer/CCRenderCommand.cpp
      renderer/CCRenderState.cpp
      renderer/CCRenderer.cpp
      renderer/CCTechnique.cpp
      renderer/CCTexture2D.cpp
      renderer/CCTextureAtlas.cpp
      renderer/CCTextureCache.cpp
      renderer/CCTextureCube.cpp
      renderer/CCTextureUtils.cpp
      renderer/CCTrianglesCommand.cpp
      renderer/ccShaders.cpp
  
      renderer/backend/CommandBuffer.cpp
      renderer/backend/DepthStencilState.cpp
      renderer/backend/Device.cpp
      renderer/backend/ShaderModule.cpp
      renderer/backend/Texture.cpp
      renderer/backend/Types.cpp
      renderer/backend/VertexLayout.cpp
      renderer/backend/ProgramCache.cpp
      renderer/backend/Program.cpp
      renderer/backend/ProgramState.cpp
      renderer/backend/ShaderCache.cpp
      renderer/backend/RenderPassDescriptor.cpp
      )
  
  if(ANDROID OR WINDOWS OR LINUX) 
  
  list(APPEND COCOS_RENDERER_HEADER
      renderer/backend/opengl/BufferGL.h
      renderer/backend/opengl/CommandBufferGL.h
      renderer/backend/opengl/DepthStencilStateGL.h
      renderer/backend/opengl/DeviceGL.h
      renderer/backend/opengl/ProgramGL.h
      renderer/backend/opengl/RenderPipelineGL.h
      renderer/backend/opengl/ShaderModuleGL.h
      renderer/backend/opengl/TextureGL.h
      renderer/backend/opengl/UtilsGL.h
      renderer/backend/opengl/DeviceInfoGL.h
  )
  
  list(APPEND COCOS_RENDERER_SRC
      renderer/backend/opengl/BufferGL.cpp
      renderer/backend/opengl/CommandBufferGL.cpp
      renderer/backend/opengl/DepthStencilStateGL.cpp
      renderer/backend/opengl/DeviceGL.cpp
      renderer/backend/opengl/ProgramGL.cpp
      renderer/backend/opengl/RenderPipelineGL.cpp
      renderer/backend/opengl/ShaderModuleGL.cpp
      renderer/backend/opengl/TextureGL.cpp
      renderer/backend/opengl/UtilsGL.cpp
      renderer/backend/opengl/DeviceInfoGL.cpp
  )
  
  else()
  
  list(APPEND COCOS_RENDERER_HEADER
      renderer/backend/metal/BufferMTL.h
      renderer/backend/metal/BufferManager.h
      renderer/backend/metal/CommandBufferMTL.h
      renderer/backend/metal/DepthStencilStateMTL.h
      renderer/backend/metal/DeviceMTL.h
      renderer/backend/metal/RenderPipelineMTL.h
      renderer/backend/metal/ShaderModuleMTL.h
      renderer/backend/metal/TextureMTL.h
      renderer/backend/metal/Utils.h
      renderer/backend/metal/ProgramMTL.h
      renderer/backend/metal/DeviceInfoMTL.h
  )
  
  list(APPEND COCOS_RENDERER_SRC
      renderer/backend/metal/BufferMTL.mm
      renderer/backend/metal/BufferManager.mm
      renderer/backend/metal/CommandBufferMTL.mm
      renderer/backend/metal/DepthStencilStateMTL.mm
      renderer/backend/metal/DeviceMTL.mm
      renderer/backend/metal/RenderPipelineMTL.mm
      renderer/backend/metal/ShaderModuleMTL.mm
      renderer/backend/metal/TextureMTL.mm
      renderer/backend/metal/Utils.mm
      renderer/backend/metal/ProgramMTL.mm
      renderer/backend/metal/DeviceInfoMTL.mm
  )
  
  endif()