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ios/cocos2d/external/android-specific/tremolo/Tremolo/bitwiseARM.s 11.3 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  @ Tremolo library
  @-----------------------------------------------------------------------
  @ Copyright (C) 2002-2009, Xiph.org Foundation
  @ Copyright (C) 2010, Robin Watts for Pinknoise Productions Ltd
  @ All rights reserved.
  
  @ Redistribution and use in source and binary forms, with or without
  @ modification, are permitted provided that the following conditions
  @ are met:
  
  @     * Redistributions of source code must retain the above copyright
  @ notice, this list of conditions and the following disclaimer.
  @     * Redistributions in binary form must reproduce the above
  @ copyright notice, this list of conditions and the following disclaimer
  @ in the documentation and/or other materials provided with the
  @ distribution.
  @     * Neither the names of the Xiph.org Foundation nor Pinknoise
  @ Productions Ltd nor the names of its contributors may be used to
  @ endorse or promote products derived from this software without
  @ specific prior written permission.
  @
  @ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  @ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  @ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  @ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  @ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  @ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  @ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  @ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  @ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  @ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  @ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  @ ----------------------------------------------------------------------
  
      .text
  
  	.global	oggpack_look
  	.global	oggpack_adv
  	.global	oggpack_readinit
  	.global	oggpack_read
  
  oggpack_look:
  	@ r0 = oggpack_buffer *b
  	@ r1 = int             bits
  	STMFD	r13!,{r10,r11,r14}
  	LDMIA	r0,{r2,r3,r12}
  					@ r2 = bitsLeftInSegment
  					@ r3 = ptr
  					@ r12= bitsLeftInWord
  	SUBS	r2,r2,r1		@ bitsLeftinSegment -= bits
  	BLT	look_slow		@ Not enough bits in this segment for
  					@ this request. Do it slowly.
  	LDR	r10,[r3]		@ r10= ptr[0]
  	RSB	r14,r12,#32		@ r14= 32-bitsLeftInWord
  	SUBS	r12,r12,r1		@ r12= bitsLeftInWord -= bits
  	LDRLT	r11,[r3,#4]!		@ r11= ptr[1]
  	MOV	r10,r10,LSR r14		@ r10= ptr[0]>>(32-bitsLeftInWord)
  	ADDLE	r12,r12,#32		@ r12= bitsLeftInWord += 32
  	RSB	r14,r14,#32		@ r14= 32-bitsLeftInWord
  	ORRLT	r10,r10,r11,LSL r14	@ r10= Next 32 bits.
  	MOV	r14,#1
  	RSB	r14,r14,r14,LSL r1
  	AND	r0,r10,r14
  	LDMFD	r13!,{r10,r11,PC}
  
  look_slow:
  	STMFD	r13!,{r5,r6}
  	ADDS	r10,r2,r1		@ r10= bitsLeftInSegment + bits (i.e.
  					@ the initial value of bitsLeftInSeg)
  	@ r10 = bitsLeftInSegment (initial)
  	@ r12 = bitsLeftInWord
  	RSB	r14,r12,#32		@ r14= 32-bitsLeftInWord
  	MOV	r5,r10			@ r5 = bitsLeftInSegment (initial)
  	BLT	look_overrun
  	BEQ	look_next_segment	@ r10= r12 = 0, if we branch
  	CMP	r12,r10			@ If bitsLeftInWord < bitsLeftInSeg
  					@ there must be more in the next word
  	LDR	r10,[r3],#4		@ r10= ptr[0]
  	LDRLT	r6,[r3]			@ r6 = ptr[1]
  	MOV	r11,#1
  	MOV	r10,r10,LSR r14		@ r10= first bitsLeftInWord bits
  	ORRLT	r10,r10,r6,LSL r12	@ r10= first bitsLeftInSeg bits+crap
  	RSB	r11,r11,r11,LSL r5	@ r11= mask
  	AND	r10,r10,r11		@ r10= first r5 bits
  	@ Load the next segments data
  look_next_segment:
  	@ At this point, r10 contains the first r5 bits of the result
  	LDR	r11,[r0,#12]		@ r11= head = b->head
  	@ Stall
  	@ Stall
  look_next_segment_2:
  	LDR	r11,[r11,#12]		@ r11= head = head->next
  	@ Stall
  	@ Stall
  	CMP	r11,#0
  	BEQ	look_out_of_data
  	LDMIA	r11,{r6,r12,r14}	@ r6 = buffer
  					@ r12= begin
  					@ r14= length
  	LDR	r6,[r6]			@ r6 = buffer->data
  	CMP	r14,#0
  	BEQ	look_next_segment_2
  	ADD	r6,r6,r12		@ r6 = buffer->data+begin
  look_slow_loop:
  	LDRB	r12,[r6],#1		@ r12= *buffer
  	SUBS	r14,r14,#1		@ r14= length
  	@ Stall
  	ORR	r10,r10,r12,LSL r5	@ r10= first r5+8 bits
  	ADD	r5,r5,#8
  	BLE	look_really_slow
  	CMP	r5,r1
  	BLT	look_slow_loop
  	MOV	r14,#1
  	RSB	r14,r14,r14,LSL r1
  	AND	r0,r10,r14
  	LDMFD	r13!,{r5,r6,r10,r11,PC}
  
  
  look_really_slow:
  	CMP	r5,r1
  	BLT	look_next_segment_2
  	MOV	r14,#1
  	RSB	r14,r14,r14,LSL r1
  	AND	r0,r10,r14
  	LDMFD	r13!,{r5,r6,r10,r11,PC}
  
  look_out_of_data:
  	@MVN	r0,#0			; return -1
  	MOV	r0,#0
  	LDMFD	r13!,{r5,r6,r10,r11,PC}
  
  look_overrun:
  	@ We had overrun when we started, so we need to skip -r10 bits.
  	LDR	r11,[r0,#12]		@ r11 = head = b->head
  	@ stall
  	@ stall
  look_overrun_next_segment:
  	LDR	r11,[r11,#12]		@ r11 = head->next
  	@ stall
  	@ stall
  	CMP	r11,#0
  	BEQ	look_out_of_data
  	LDMIA	r11,{r6,r7,r14}		@ r6 = buffer
  					@ r7 = begin
  					@ r14= length
  	LDR	r6,[r6]			@ r6 = buffer->data
  	@ stall
  	@ stall
  	ADD	r6,r6,r7		@ r6 = buffer->data+begin
  	MOV	r14,r14,LSL #3		@ r14= length in bits
  	ADDS	r14,r14,r10		@ r14= length in bits-bits to skip
  	MOVLE	r10,r14
  	BLE	look_overrun_next_segment
  	RSB	r10,r10,#0		@ r10= bits to skip
  	ADD	r6,r10,r10,LSR #3	@ r6 = pointer to data
  	MOV	r10,#0
  	B	look_slow_loop
  
  oggpack_adv:
  	@ r0 = oggpack_buffer *b
  	@ r1 = bits
  	LDMIA	r0,{r2,r3,r12}
  					@ r2 = bitsLeftInSegment
  					@ r3 = ptr
  					@ r12= bitsLeftInWord
  	SUBS	r2,r2,r1		@ Does this run us out of bits in the
  	BLE	adv_slow		@ segment? If so, do it slowly
  	SUBS	r12,r12,r1
  	ADDLE	r12,r12,#32
  	ADDLE	r3,r3,#4
  	STMIA	r0,{r2,r3,r12}
  	BX      LR
  adv_slow:
  	STMFD	r13!,{r10,r14}
  
  	LDR	r14,[r0,#12]		@ r14= head
  	@ stall
  adv_slow_loop:
  	LDR	r1,[r0,#20]		@ r1 = count
  	LDR	r10,[r14,#8]		@ r10= head->length
  	LDR	r14,[r14,#12]		@ r14= head->next
  	@ stall
  	ADD	r1,r1,r10		@ r1 = count += head->length
  	CMP	r14,#0
  	BEQ	adv_end
  	STR	r1,[r0,#20]		@ b->count = count
  	STR	r14,[r0,#12]		@ b->head = head
  	LDMIA	r14,{r3,r10,r12}	@ r3 = buffer
  					@ r10= begin
  					@ r12= length
  	LDR	r3,[r3]			@ r3 = buffer->data
  	ADD	r3,r3,r10		@ r3 = Pointer to start (byte)
  	AND	r10,r3,#3		@ r10= bytes to backtrk to word align
  	MOV	r10,r10,LSL #3		@ r10= bits to backtrk to word align
  	RSB	r10,r10,#32		@ r10= bits left in word
  	ADDS	r10,r10,r2		@ r10= bits left in word after skip
  	ADDLE	r10,r10,#32
  	ADDLE	r3,r3,#4
  	BIC	r3,r3,#3		@ r3 = Pointer to start (word)
  	ADDS	r2,r2,r12,LSL #3	@ r2 = length in bits after advance
  	BLE	adv_slow_loop
  	STMIA	r0,{r2,r3,r10}
  
  	LDMFD	r13!,{r10,PC}
  adv_end:
  	MOV	r2, #0
  	MOV	r12,#0
  	STMIA	r0,{r2,r3,r12}
  
  	LDMFD	r13!,{r10,PC}
  
  oggpack_readinit:
  	@ r0 = oggpack_buffer *b
  	@ r1 = oggreference   *r
  	STR	r1,[r0,#12]		@ b->head = r1
  	STR	r1,[r0,#16]		@ b->tail = r1
  	LDMIA	r1,{r2,r3,r12}		@ r2 = b->head->buffer
  					@ r3 = b->head->begin
  					@ r12= b->head->length
  	LDR	r2,[r2]			@ r2 = b->head->buffer->data
  	MOV	r1,r12,LSL #3		@ r1 = BitsInSegment
  	MOV	r12,#0
  	ADD	r3,r2,r3		@ r3 = r2+b->head->begin
  	BIC	r2,r3,#3		@ r2 = b->headptr (word)
  	AND	r3,r3,#3
  	MOV	r3,r3,LSL #3
  	RSB	r3,r3,#32		@ r3 = BitsInWord
  	STMIA	r0,{r1,r2,r3}
  	STR	r12,[r0,#20]
  	BX      LR
  
  oggpack_read:
  	@ r0 = oggpack_buffer *b
  	@ r1 = int             bits
  	STMFD	r13!,{r10,r11,r14}
  	LDMIA	r0,{r2,r3,r12}
  					@ r2 = bitsLeftInSegment
  					@ r3 = ptr
  					@ r12= bitsLeftInWord
  	SUBS	r2,r2,r1		@ bitsLeftinSegment -= bits
  	BLT	read_slow		@ Not enough bits in this segment for
  					@ this request. Do it slowly.
  	LDR	r10,[r3]		@ r10= ptr[0]
  	RSB	r14,r12,#32		@ r14= 32-bitsLeftInWord
  	SUBS	r12,r12,r1		@ r12= bitsLeftInWord -= bits
  	ADDLE	r3,r3,#4
  	LDRLT	r11,[r3]		@ r11= ptr[1]
  	MOV	r10,r10,LSR r14		@ r10= ptr[0]>>(32-bitsLeftInWord)
  	ADDLE	r12,r12,#32		@ r12= bitsLeftInWord += 32
  	RSB	r14,r14,#32		@ r14= 32-bitsLeftInWord
  	ORRLT	r10,r10,r11,LSL r14	@ r10= Next 32 bits.
  	STMIA	r0,{r2,r3,r12}
  	MOV	r14,#1
  	RSB	r14,r14,r14,LSL r1
  	AND	r0,r10,r14
  	LDMFD	r13!,{r10,r11,PC}
  
  read_slow:
  	STMFD	r13!,{r5,r6}
  	ADDS	r10,r2,r1		@ r10= bitsLeftInSegment + bits (i.e.
  					@ the initial value of bitsLeftInSeg)
  	@ r10 = bitsLeftInSegment (initial)
  	@ r12 = bitsLeftInWord
  	RSB	r14,r12,#32		@ r14= 32-bitsLeftInWord
  	MOV	r5,r10			@ r5 = bitsLeftInSegment (initial)
  	BLT	read_overrun
  	BEQ	read_next_segment	@ r10= r12 = 0, if we branch
  	CMP	r12,r10			@ If bitsLeftInWord < bitsLeftInSeg
  					@ there must be more in the next word
  	LDR	r10,[r3],#4		@ r10= ptr[0]
  	LDRLT	r6,[r3]			@ r6 = ptr[1]
  	MOV	r11,#1
  	MOV	r10,r10,LSR r14		@ r10= first bitsLeftInWord bits
  	ORRLT	r10,r10,r6,LSL r12	@ r10= first bitsLeftInSeg bits+crap
  	RSB	r11,r11,r11,LSL r5	@ r11= mask
  	AND	r10,r10,r11		@ r10= first r5 bits
  	@ Load the next segments data
  read_next_segment:
  	@ At this point, r10 contains the first r5 bits of the result
  	LDR	r11,[r0,#12]		@ r11= head = b->head
  	@ Stall
  read_next_segment_2:
  	@ r11 = head
  	LDR	r6,[r0,#20]		@ r6 = count
  	LDR	r12,[r11,#8]		@ r12= length
  	LDR	r11,[r11,#12]		@ r11= head = head->next
  	@ Stall
  	ADD	r6,r6,r12		@ count += length
  	CMP	r11,#0
  	BEQ	read_out_of_data
  	STR	r11,[r0,#12]
  	STR	r6,[r0,#20]		@ b->count = count
  	LDMIA	r11,{r6,r12,r14}	@ r6 = buffer
  					@ r12= begin
  					@ r14= length
  	LDR	r6,[r6]			@ r6 = buffer->data
  	CMP	r14,#0
  	BEQ	read_next_segment_2
  	ADD	r6,r6,r12		@ r6 = buffer->data+begin
  read_slow_loop:
  	LDRB	r12,[r6],#1		@ r12= *buffer
  	SUBS	r14,r14,#1		@ r14= length
  	@ Stall
  	ORR	r10,r10,r12,LSL r5	@ r10= first r5+8 bits
  	ADD	r5,r5,#8
  	BLE	read_really_slow
  	CMP	r5,r1
  	BLT	read_slow_loop
  read_end:
  	MOV	r12,#1
  	RSB	r12,r12,r12,LSL r1
  
  	@ Store back the new position
  	@ r2 = -number of bits to go from this segment
  	@ r6 = ptr
  	@ r14= bytesLeftInSegment
  	@ r11= New head value
  	LDMIA	r11,{r3,r6,r14}		@ r3 = buffer
  					@ r6 = begin
  					@ r14= length
  	LDR	r3,[r3]			@ r3 = buffer->data
  	ADD	r1,r2,r14,LSL #3	@ r1 = bitsLeftInSegment
  	@ stall
  	ADD	r6,r3,r6		@ r6 = pointer
  	AND	r3,r6,#3		@ r3 = bytes used in first word
  	RSB	r3,r2,r3,LSL #3		@ r3 = bits used in first word
  	BIC	r2,r6,#3		@ r2 = word ptr
  	RSBS	r3,r3,#32		@ r3 = bitsLeftInWord
  	ADDLE	r3,r3,#32
  	ADDLE	r2,r2,#4
  	STMIA	r0,{r1,r2,r3}
  
  	AND	r0,r10,r12
  	LDMFD	r13!,{r5,r6,r10,r11,PC}
  
  
  read_really_slow:
  	CMP	r5,r1
  	BGE	read_end
  	LDR	r14,[r11,#8]		@ r14= length of segment just done
  	@ stall
  	@ stall
  	ADD	r2,r2,r14,LSL #3	@ r2 = -bits to use from next seg
  	B	read_next_segment_2
  
  read_out_of_data:
  	@ Store back the new position
  	@ r2 = -number of bits to go from this segment
  	@ r6 = ptr
  	@ r14= bytesLeftInSegment
  	@ RJW: This may be overkill - we leave the buffer empty, with -1
  	@ bits left in it. We might get away with just storing the
  	@ bitsLeftInSegment as -1.
  	LDR	r11,[r0,#12]		@ r11=head
  
  	LDMIA	r11,{r3,r6,r14}		@ r3 = buffer
  					@ r6 = begin
  					@ r14= length
  	LDR	r3,[r3]			@ r3 = buffer->data
  	ADD	r6,r3,r6		@ r6 = pointer
  	ADD	r6,r6,r14
  	AND	r3,r6,#3		@ r3 = bytes used in first word
  	MOV	r3,r3,LSL #3		@ r3 = bits used in first word
  	BIC	r2,r6,#3		@ r2 = word ptr
  	RSBS	r3,r3,#32		@ r3 = bitsLeftInWord
  	MVN	r1,#0			@ r1 = -1 = bitsLeftInSegment
  	STMIA	r0,{r1,r2,r3}
  	@MVN	r0,#0			; return -1
  	MOV	r0,#0
  	LDMFD	r13!,{r5,r6,r10,r11,PC}
  
  read_overrun:
  	@ We had overrun when we started, so we need to skip -r10 bits.
  	LDR	r11,[r0,#12]		@ r11 = head = b->head
  	@ stall
  	@ stall
  read_overrun_next_segment:
  	LDR	r11,[r11,#12]		@ r11 = head->next
  	@ stall
  	@ stall
  	CMP	r11,#0
  	BEQ	read_out_of_data
  	LDMIA	r11,{r6,r7,r14}		@ r6 = buffer
  					@ r7 = begin
  					@ r14= length
  	LDR	r6,[r6]			@ r6 = buffer->data
  	@ stall
  	@ stall
  	ADD	r6,r6,r7		@ r6 = buffer->data+begin
  	MOV	r14,r14,LSL #3		@ r14= length in bits
  	ADDS	r14,r14,r10		@ r14= length in bits-bits to skip
  	MOVLE	r10,r14
  	BLE	read_overrun_next_segment
  	RSB	r10,r10,#0		@ r10= bits to skip
  	ADD	r6,r10,r10,LSR #3	@ r6 = pointer to data
  	MOV	r10,#0
  	B	read_slow_loop
  
  	@ END