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//
// WowGameCocosManager.m
// Runner
//
// Created by xiaoyu on 2024/4/16.
//
#import "WowGameCocosManager.h"
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#include "cocos2d.h"
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#import "CocosAppDelegate.h"
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#import <DMProgressHUD.h>
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@interface WowGameCocosManager () {
cocos2d::Application *_app;
}
@end
@implementation WowGameCocosManager
static CocosAppDelegate cocosAppDelegate;
+ (instancetype)sharedManager {
static dispatch_once_t onceToken;
static WowGameCocosManager *_manager = nil;
dispatch_once(&onceToken, ^{
_manager = [[WowGameCocosManager alloc] init];
[_manager setupCocosEnvironment];
});
return _manager;
}
- (void)setupCocosEnvironment {
//Launching the app with the arguments -NSAllowsDefaultLineBreakStrategy NO to force back to the old behavior.
if ( [[UIDevice currentDevice].systemVersion floatValue] >= 13.0f) {
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"NSAllowsDefaultLineBreakStrategy"];
}
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
_app = app;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(exitGame) name:@"_kwowgamecocosexitgame" object:nil];
}
- (void)exitGame {
[self.gameViewController dismissViewControllerAnimated:YES completion:nil];
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}
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static DMProgressHUD *hud;
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- (void)runGame:(NSInteger)gameid {
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UIWindow *window = UIApplication.sharedApplication.delegate.window;
UIViewController *rootvc = window.rootViewController;
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hud = [DMProgressHUD showHUDAddedTo:window maskType:DMProgressHUDMaskTypeClear];
hud.loadingType = DMProgressHUDLoadingTypeIndicator;//默认
hud.text = @"Waiting...";
if ([rootvc isKindOfClass:WowGameViewController.class] ||
[rootvc.presentedViewController isKindOfClass:WowGameViewController.class]) {
if ([NSThread isMainThread]) {
[hud dismiss];
} else {
dispatch_async(dispatch_get_main_queue(), ^{
[hud dismiss];
});
}
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return;
}
if (!self.gameViewController) {
WowGameViewController *cocosvc = [[WowGameViewController alloc] init];
cocosvc.wantsFullScreenLayout = YES;
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self.gameViewController = cocosvc;
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cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView((__bridge void *)cocosvc.view);
cocos2d::Director::getInstance()->setOpenGLView(glview);
_app->run();
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} else {
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cocos2d::Director::getInstance()->resume();
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}
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if ([NSThread isMainThread]) {
[hud dismiss];
} else {
dispatch_async(dispatch_get_main_queue(), ^{
[hud dismiss];
});
}
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[rootvc presentViewController:self.gameViewController animated:YES completion:nil];
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[self startGameWithID:gameid];
//// debug exit game
// dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// [self exitGame];
// });
}
-(void)startGameWithID:(NSInteger)gameid {
cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread([=] {
// CCLOG("start gameid---> %d ", gameid);
cocos2d::EventCustom evtEnter("start_gameid");
evtEnter.setUserData((void *) gameid);
cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&evtEnter);
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});
}
- (void)popGame {
[self.gameViewController dismissViewControllerAnimated:YES completion:nil];
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// [self cocosDidEnterBackground];
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}
- (void)detoryCocosEnvironment {
}
- (void)cocosDidEnterBackground {
cocos2d::Application::getInstance()->applicationDidEnterBackground();
}
- (void)cocosWillEnterForeground {
cocos2d::Application::getInstance()->applicationWillEnterForeground();
}
@end
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