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3 |    * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
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接入cocos源码,编译未通过,继续修改 | 4 |    *
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游戏源码添加编译(现存问题:游戏内... | 5 |    * Copyright (c) 2013-2019, Esoteric Software LLC
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接入cocos源码,编译未通过,继续修改 | 6 |    *
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10 |    * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
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接入cocos源码,编译未通过,继续修改 | 11 |    *
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27 |    * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 |    *****************************************************************************/
  
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51 |   #ifndef Spine_AttachmentLoader_h
  #define Spine_AttachmentLoader_h
  
  #include <spine/RTTI.h>
  #include <spine/SpineObject.h>
  #include <spine/SpineString.h>
  
  namespace spine {
  	class Skin;
  	class Attachment;
  	class RegionAttachment;
  	class MeshAttachment;
  	class BoundingBoxAttachment;
  	class PathAttachment;
  	class PointAttachment;
  	class ClippingAttachment;
  
  	class SP_API AttachmentLoader : public SpineObject {
  	public:
  		RTTI_DECL
  
  		AttachmentLoader();
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接入cocos源码,编译未通过,继续修改 | 52 |   
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游戏源码添加编译(现存问题:游戏内... | 53 |   		virtual ~AttachmentLoader();
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接入cocos源码,编译未通过,继续修改 | 54 |   
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56 |   		/// @return May be NULL to not load any attachment.
  		virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path) = 0;
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59 |   		/// @return May be NULL to not load any attachment.
  		virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path) = 0;
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62 |   		/// @return May be NULL to not load any attachment.
  		virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name) = 0;
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65 |   		/// @return May be NULL to not load any attachment
  		virtual PathAttachment* newPathAttachment(Skin& skin, const String& name) = 0;
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接入cocos源码,编译未通过,继续修改 | 66 |   
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游戏源码添加编译(现存问题:游戏内... | 67 |   		virtual PointAttachment* newPointAttachment(Skin& skin, const String& name) = 0;
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接入cocos源码,编译未通过,继续修改 | 68 |   
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游戏源码添加编译(现存问题:游戏内... | 69 |   		virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name) = 0;
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72 |   		virtual void configureAttachment(Attachment* attachment) = 0;
  	};
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接入cocos源码,编译未通过,继续修改 | 73 |   }
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接入cocos源码,编译未通过,继续修改 | 74 |   
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游戏源码添加编译(现存问题:游戏内... | 75 |   #endif /* Spine_AttachmentLoader_h */
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