| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 12
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27 |    * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 28
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48 |    *****************************************************************************/
  
  #ifndef SPINE_ATTACHMENTVERTICES_H_
  #define SPINE_ATTACHMENTVERTICES_H_
  
  #include "cocos2d.h"
  
  namespace spine {
  
  class AttachmentVertices {
  public:
  	AttachmentVertices (cocos2d::Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount);
  	virtual ~AttachmentVertices ();
  
  	cocos2d::Texture2D* _texture;
  	cocos2d::TrianglesCommand::Triangles* _triangles;
  };
  
  }
  
  #endif /* SPINE_ATTACHMENTVERTICES_H_ */
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