| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 1 |   /******************************************************************************
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 2
3 |    * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 4 |    *
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 5 |    * Copyright (c) 2013-2019, Esoteric Software LLC
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 6 |    *
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 7
8
9
10 |    * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 11 |    *
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27 |    * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 28
29 |    *****************************************************************************/
  
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 30
31 |   #ifndef Spine_PointAttachment_h
  #define Spine_PointAttachment_h
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 32 |   
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 33 |   #include <spine/Attachment.h>
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 34 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58 |   namespace spine {
  	class Bone;
  
  	/// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
  	/// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
  	/// skin.
  	///
  	/// See http://esotericsoftware.com/spine-point-attachments for Point Attachments in the Spine User Guide.
  	///
  	class SP_API PointAttachment : public Attachment {
  		friend class SkeletonBinary;
  		friend class SkeletonJson;
  
  		RTTI_DECL
  
  	public:
  		explicit PointAttachment(const String& name);
  
  		void computeWorldPosition(Bone& bone, float& ox, float& oy);
  
  		float computeWorldRotation(Bone& bone);
  
  		float getX();
  		void setX(float inValue);
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 59 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 60
61 |   		float getY();
  		void setY(float inValue);
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 62 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 63
64 |   		float getRotation();
  		void setRotation(float inValue);
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 65 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 66 |   		virtual Attachment* copy();
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 67 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 68
69
70 |   	private:
  		float _x, _y, _rotation;
  	};
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 71 |   }
 | 
| 520389e3  xiaoyu
 
接入cocos源码,编译未通过,继续修改 | 72 |   
 | 
| 5daad4bc  xiaoyu
 
游戏源码添加编译(现存问题:游戏内... | 73 |   #endif /* Spine_PointAttachment_h */
 |