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27 |    * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 5daad4bc  xiaoyu
 
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88 |   #ifndef Spine_SkeletonJson_h
  #define Spine_SkeletonJson_h
  
  #include <spine/Vector.h>
  #include <spine/SpineObject.h>
  #include <spine/SpineString.h>
  
  namespace spine {
  class CurveTimeline;
  
  class VertexAttachment;
  
  class Animation;
  
  class Json;
  
  class SkeletonData;
  
  class Atlas;
  
  class AttachmentLoader;
  
  class LinkedMesh;
  
  class String;
  
  class SP_API SkeletonJson : public SpineObject {
  public:
  	explicit SkeletonJson(Atlas *atlas);
  
  	explicit SkeletonJson(AttachmentLoader *attachmentLoader);
  
  	~SkeletonJson();
  
  	SkeletonData *readSkeletonDataFile(const String &path);
  
  	SkeletonData *readSkeletonData(const char *json);
  
  	void setScale(float scale) { _scale = scale; }
  
  	String &getError() { return _error; }
  
  private:
  	AttachmentLoader *_attachmentLoader;
  	Vector<LinkedMesh *> _linkedMeshes;
  	float _scale;
  	const bool _ownsLoader;
  	String _error;
  
  	static float toColor(const char *value, size_t index);
  
  	static void readCurve(Json *frame, CurveTimeline *timeline, size_t frameIndex);
  
  	Animation *readAnimation(Json *root, SkeletonData *skeletonData);
  
  	void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength);
  
  	void setError(Json *root, const String &value1, const String &value2);
  };
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