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3 |    * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
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接入cocos源码,编译未通过,继续修改 | 4 |    *
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游戏源码添加编译(现存问题:游戏内... | 5 |    * Copyright (c) 2013-2019, Esoteric Software LLC
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接入cocos源码,编译未通过,继续修改 | 6 |    *
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10 |    * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
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27 |    * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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34 |    *****************************************************************************/
  
  #ifndef SPINE_COCOS2DX_H_
  #define SPINE_COCOS2DX_H_
  
  #include <spine/spine.h>
  #include "cocos2d.h"
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接入cocos源码,编译未通过,继续修改 | 36 |   #include <spine/SkeletonRenderer.h>
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45 |   
  #if COCOS2D_VERSION < 0x00040000
  #include <spine/v3/SkeletonBatch.h>
  #include <spine/v3/SkeletonTwoColorBatch.h>
  #else
  #include <spine/v4/SkeletonBatch.h>
  #include <spine/v4/SkeletonTwoColorBatch.h>
  #endif
  
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接入cocos源码,编译未通过,继续修改 | 46 |   #include <spine/SkeletonAnimation.h>
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  namespace spine {
  	class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
  	public:
  		Cocos2dAtlasAttachmentLoader(Atlas* atlas);
  		virtual ~Cocos2dAtlasAttachmentLoader();
  		virtual void configureAttachment(Attachment* attachment);
  	};
  
  	class Cocos2dTextureLoader: public TextureLoader {
  	public:
  		Cocos2dTextureLoader();
  		
  		virtual ~Cocos2dTextureLoader();
  		
  		virtual void load(AtlasPage& page, const String& path);
  
  		virtual void unload(void* texture);
  	};
  
  	class Cocos2dExtension: public DefaultSpineExtension {
  	public:
  		Cocos2dExtension();
  		
  		virtual ~Cocos2dExtension();
  		
  	protected:
  		virtual char *_readFile(const String &path, int *length);
  	};
  }
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78 |   
  #endif /* SPINE_COCOS2DX_H_ */
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