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ios/Runner/Wowgame/Classes/game_animal/AniGestureRecognizer.h 3.08 KB
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  //
  //  AniGestureRecognizer.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #ifndef AniGestureRecognizer_h
  #define AniGestureRecognizer_h
  
  #include "cocos2d.h"
  
  class AniGestureRecognizer : public cocos2d::Ref
  {
      public:
      typedef enum AniGestureRecognizerDirection {
          NONE,
          UP,
          DOWN,
          LEFT,
          RIGHT
      };
          
          static AniGestureRecognizerDirection mapXToDirection(float x);
          static AniGestureRecognizerDirection mapYToDirection(float y);
      
          AniGestureRecognizer(std::vector<cocos2d::EventListener::Type> handledEvents);
          virtual ~AniGestureRecognizer();
      
          virtual void install(cocos2d::Node* view);
          virtual void uninstall();
          virtual void setEnabled(bool enabled){_enabled = enabled;}
          virtual bool isEnabled(){return _enabled;}
          virtual void changeTouchListenerPriorityToFixed(int newPriority);
          virtual void changeTouchListenerPriorityToSceneGraphPriority();
          virtual void setSwallowsTouches(bool swallowsTouches);
      
          typedef struct TouchData {
              int touchId;
              cocos2d::Point currentTouchLocation;
              cocos2d::Point previousTouchLocation;
              cocos2d::Point initialTouchLocation;
              
              TouchData(){
                  touchId = -1;
              };
              
              TouchData(int pTouchID, cocos2d::Point pCurrentTouchLocation, cocos2d::Point pPreviousTouchLocation, cocos2d::Point pInitialTouchLocation){
                  touchId = pTouchID;
                  currentTouchLocation = pCurrentTouchLocation;
                  previousTouchLocation = pPreviousTouchLocation;
                  initialTouchLocation = pInitialTouchLocation;
              };
              
          } TouchData;
      
      protected:
          std::vector<cocos2d::EventListener::Type> _handledEvents;
          cocos2d::Node* _view;
          bool _enabled;
      
          std::vector<TouchData> _rememberedTouches;
          cocos2d::EventListener* _eventListener;
      
          virtual bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
          virtual void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
          virtual void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
          virtual bool onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
          virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
          virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
      
          virtual void saveTouches(std::vector<TouchData>& rememberedTouches, const std::vector<cocos2d::Touch*>& touches);
          virtual void updateTouches(std::vector<TouchData>& rememberedTouches, const std::vector<cocos2d::Touch*>& touches);
          virtual void filterTouches(std::vector<TouchData>& rememberedTouches, const std::vector<cocos2d::Touch*>& touches);
          virtual cocos2d::Touch* findTouchWithID(const std::vector<cocos2d::Touch*>& touches, int touchId);
      
  };
  
  
  #endif /* AniGestureRecognizer_h */