/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_DeformTimeline_h #define Spine_DeformTimeline_h #include namespace spine { class VertexAttachment; class SP_API DeformTimeline : public CurveTimeline { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: explicit DeformTimeline(int frameCount); virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector* pEvents, float alpha, MixBlend blend, MixDirection direction); virtual int getPropertyId(); /// Sets the time and value of the specified keyframe. void setFrame(int frameIndex, float time, Vector& vertices); int getSlotIndex(); void setSlotIndex(int inValue); Vector& getFrames(); Vector< Vector >& getVertices(); VertexAttachment* getAttachment(); void setAttachment(VertexAttachment* inValue); private: int _slotIndex; Vector _frames; Vector< Vector > _frameVertices; VertexAttachment* _attachment; }; } #endif /* Spine_DeformTimeline_h */