// // AniTouchRecognizerMapControl.h // SteveMaggieCpp // // Created by Katarzyna Kalinowska-Górska on 17.05.2017. // // #ifndef AniTouchRecognizerMapControl_h #define AniTouchRecognizerMapControl_h #include "IMapControl.h" #include "AniMultipleTouchGestureRecognizer.h" #include "AniTickleGestureRecognizer.h" #include "Tickle2GestureRecognizer.h" #include "AniLongPressGestureRecognizer.h" #include "AniFastSwipeGestureRecognizer.h" #include "AniTapGestureRecognizer.h" class AniTouchRecognizerMapControl : public IMapControl { public: virtual void install(AniMapLayer* p_AniMapLayer, IMapCharacter* p_controlledCharacter, std::vector p_observers) override; // virtual void uninstall() override; virtual ~AniTouchRecognizerMapControl(); virtual void setEnabled(bool p_enabled); protected: bool m_enabled { true}; AniMultipleTouchGestureRecognizer* m_multipleTouchAniGestureRecognizer {nullptr}; AniLongPressGestureRecognizer* m_AniLongPressGestureRecognizer {nullptr}; Tickle2GestureRecognizer* m_tickleAniGestureRecognizer {nullptr}; AniFastSwipeGestureRecognizer* m_AniFastSwipeGestureRecognizer {nullptr}; AniTapGestureRecognizer* m_AniTapGestureRecognizer {nullptr}; virtual void configureTouchAniGestureRecognizer(AniMapLayer* p_AniMapLayer); virtual void configureAniTickleGestureRecognizer(IMapCharacter* p_controlledCharacter); virtual void configureAniFastSwipeGestureRecognizer(cocos2d::Node* p_controlledCharacter); virtual void configureAniTapGestureRecognizer(AniMapLayer* p_AniMapLayer); virtual void configureAniLongPressGestureRecognizer(IMapCharacter* p_controlledCharacter); virtual void deleteAniGestureRecognizers(); }; #endif /* AniTouchRecognizerMapControl_hs */