// // AniLevelView.h // HalloweenSpaceInvaders // // Created by Katarzyna Kalinowska-Górska on 27/09/2019. // #ifndef AniLevelView_h #define AniLevelView_h #include "cocos2d.h" #include #include "AniLayoutObject.h" class AniLevelView : public cocos2d::Node, public AniLayoutObject { public: static AniLevelView* create(std::string levelImagePath); static AniLevelView* create(std::string levelImagePath, std::string levelName); void setChosen(bool chosen, bool animated = true); void changePicture(std::string newPicturePath); virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override; void startFloating(); void stopFloating(); virtual void doFloat(bool start = false); // void flash(); void startAnimatingLevelPicture(); protected: bool _isChosen; bool _isFloating; int _floatDirection; cocos2d::Point _circleMidPoint; cocos2d::Sprite* _bgNode; cocos2d::Sprite* _pic; cocos2d::Label* _label; bool init(std::string levelImagePath); bool init(std::string levelImagePath, std::string levelName); }; #endif /* AniLevelView_h */