// // AniMiscUtils.h // SteveMaggieCpp // // Created by Katarzyna Kalinowska-Górska on 17.05.2017. // // #ifndef AniMiscUtils_h #define AniMiscUtils_h #include "AniPlainSprite.h" class AniMiscUtils { public: enum class ExtendDirectionX { BOTH = 0, LEFT = 1, RIGHT = 2 }; enum class ExtendDirectionY { BOTH = 0, UP = 1, DOWN = 2, }; enum class Level { CHILD = 0, TEEN = 1, ADULT = 2 }; static const char* levelToString(Level level) { if(level == Level::CHILD){ return "CHILD"; } else if(level == Level::TEEN){ return "TEEN"; } else return "ADULT"; } static float StandardAnimationTime; static float QuickAnimationTime; static const std::string WHICH_LEVEL_UD_KEY; static const std::string TOS_ACCEPTED_UD_KEY; static const std::string BG_MUSIC_PLAYING_UD_KEY; static void saveTOSAccepted(); static bool wasTOSAccepted(); static void saveLastLevel(Level level); static void saveLastLevel(int level); static Level lastLevel(); static int nextLevel(); static void saveBgMusicPlaying(bool bgMusicPlaying); static bool shouldBgMusicPlay(); static std::string clockMinSecTimeString(int seconds); static void showView(cocos2d::Node*, bool animated, float toAlpha = 255); static void hideView(cocos2d::Node*, bool animated); static void hideAndRemoveView(cocos2d::Node*, bool animated); static cocos2d::Rect getExtendedActiveArea(cocos2d::Node* object, float extendPercentValueX = 0, float extendPercentValueY = 0, ExtendDirectionX extendDirX = ExtendDirectionX::BOTH, ExtendDirectionY extendDirY = ExtendDirectionY::BOTH); static bool isNodeVisible(cocos2d::Node* node); static void changeAnchorPoint(cocos2d::Node* p_node, cocos2d::Point p_newAnchorPoint); static std::string boolToString(bool value); }; #endif /* AniMiscUtils_h */