// // AniPlainLabel.h // WattsenglishToyApp // // Created by Katarzyna Kalinowska-Górska on 19/11/2019. // #ifndef AniPlainLabel_h #define AniPlainLabel_h #include "cocos2d.h" #include "AniLayoutObject.h" class AniPlainLabel : public cocos2d::Label, public AniLayoutObject { public: static AniPlainLabel* create(const std::string& text, const std::string fontPath, int fontBaseSize); virtual bool init(const std::string& text, const std::string fontPath, int fontBaseSize); virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override; virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override; // AniScenarioObject virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override; virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function callback = [](){}) override; }; #endif /* AniPlainLabel_h */