// // AniSimpleButton.h // SteveMaggieCpp // // Created by Katarzyna Kalinowska-Górska on 17.05.2017. // // #ifndef AniSimpleButton_h #define AniSimpleButton_h #include "AniLayoutObject.h" #include "ui/CocosGUI.h" class AniSimpleButton : public cocos2d::ui::Button, public AniLayoutObject { public: struct ButtonAniActionData { std::function onTouchBegan; std::function onTouchEnded; std::function onTouchCancelled; }; static AniSimpleButton* create(); virtual bool init() override; virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override; virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override; virtual bool isWidget() override; virtual void setOnTouchBeganCallback(std::function callback) override; virtual void setOnTouchEndedCallback(std::function callback) override; virtual void setOnTouchCancelledCallback(std::function callback) override; virtual void setOriginalScale(float scale); virtual float getOriginalScale(); virtual void imitateTouchDown(); virtual void imitateTouchUp(); protected: float _originalScale; bool _adjustScaleOnPress; std::function _touchBeganCallback; std::function _touchEndedCallback; std::function _touchCancelledCallback; ButtonAniActionData _buttonOwnTouchBehaviour; virtual void configureTouchListeners(); }; #endif /* AniSimpleButton_h */