/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SkeletonJson_h #define Spine_SkeletonJson_h #include #include #include namespace spine { class CurveTimeline; class VertexAttachment; class Animation; class Json; class SkeletonData; class Atlas; class AttachmentLoader; class LinkedMesh; class String; class SP_API SkeletonJson : public SpineObject { public: explicit SkeletonJson(Atlas *atlas); explicit SkeletonJson(AttachmentLoader *attachmentLoader); ~SkeletonJson(); SkeletonData *readSkeletonDataFile(const String &path); SkeletonData *readSkeletonData(const char *json); void setScale(float scale) { _scale = scale; } String &getError() { return _error; } private: AttachmentLoader *_attachmentLoader; Vector _linkedMeshes; float _scale; const bool _ownsLoader; String _error; static float toColor(const char *value, size_t index); static void readCurve(Json *frame, CurveTimeline *timeline, size_t frameIndex); Animation *readAnimation(Json *root, SkeletonData *skeletonData); void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength); void setError(Json *root, const String &value1, const String &value2); }; } #endif /* Spine_SkeletonJson_h */