// // PlainSprite.h // SteveMaggieCpp // // Created by Katarzyna Kalinowska-Górska on 17.05.2017. // // #ifndef PlainSprite_h #define PlainSprite_h #include "LayoutObject.h" #include "LayoutParser.h" class PlainSprite : public cocos2d::Sprite, public LayoutObject { public: static PlainSprite* createWithSpritePath(std::string spritePath); static PlainSprite* createWithTexture(cocos2d::Texture2D* texture); virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override; virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override; // ScenarioObject virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override; virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function callback = [](){}) override; }; #endif /* PlainSprite_h */